Types/DamageTriggerEffectItem: Difference between revisions
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=== damage === | === damage === | ||
'''Type''': [[Types/DamagePrototype]] | '''Type''': [[Types/DamagePrototype|DamagePrototype]] | ||
== Optional properties == | == Optional properties == | ||
=== apply_damage_to_trees === | === apply_damage_to_trees === | ||
'''Type''': [[Types/bool]] | '''Type''': [[Types/bool|bool]] | ||
'''Default''': true | '''Default''': true | ||
=== vaporize === | |||
'''Type''': [[Types/bool|bool]] | |||
'''Default''': false | |||
If <code>true</code> no corpse for killed entities will be created. | |||
=== lower_distance_threshold === | |||
'''Type''': [[Types/uint16|uint16]] | |||
'''Default''': max uint16 | |||
=== upper_distance_threshold === | |||
'''Type''': [[Types/uint16|uint16]] | |||
'''Default''': max uint16 | |||
=== lower_damage_modifier === | |||
'''Type''': [[Types/float|float]] | |||
'''Default''': 1 | |||
=== upper_damage_modifier === | |||
'''Type''': [[Types/float|float]] | |||
'''Default''': 1 |
Latest revision as of 23:17, 28 August 2022
Extends Types/TriggerEffectItem.
Mandatory properties
Inherits all properties from Types/TriggerEffectItem.
damage
Type: DamagePrototype
Optional properties
apply_damage_to_trees
Type: bool
Default: true
vaporize
Type: bool
Default: false
If true
no corpse for killed entities will be created.
lower_distance_threshold
Type: uint16
Default: max uint16
upper_distance_threshold
Type: uint16
Default: max uint16
lower_damage_modifier
Type: float
Default: 1
upper_damage_modifier
Type: float
Default: 1