Prototype/LinkedContainer: Difference between revisions

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(1.1.62: circuit_wire_connection_point, circuit_wire_max_distance, draw_copper_wires, draw_circuit_wires, circuit_connector_sprites added)
 
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{{Prototype parent|Prototype/EntityWithHealth}}
{{Prototype parent|Prototype/EntityWithOwner}}
A container that shares its inventory with containers with the same [https://lua-api.factorio.com/latest/LuaEntity.html#LuaEntity.link_id link_id], which can be set via the GUI. The link IDs are per prototype and force,so only containers with the '''same ID''' , '''same prototype name''' and '''same force''' will share inventories.
A container that shares its inventory with containers with the same [https://lua-api.factorio.com/latest/LuaEntity.html#LuaEntity.link_id link_id], which can be set via the GUI. The link IDs are per prototype and force, so only containers with the '''same ID''', '''same prototype name''' and '''same force''' will share inventories.


{{Prototype TOC|linked-container}}
{{Prototype TOC|linked-container}}


== Mandatory properties ==
== Mandatory properties ==
This prototype inherits all the properties from [[Prototype/EntityWithHealth]].
This prototype inherits all the properties from [[Prototype/EntityWithOwner]].


{{Prototype property|inventory_size|[[Types/ItemStackIndex|ItemStackIndex]]}}
{{Prototype property|inventory_size|[[Types/ItemStackIndex|ItemStackIndex]]}}
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{{Prototype property|picture|[[Types/Sprite|Sprite]]|optional=true}}
{{Prototype property|picture|[[Types/Sprite|Sprite]]|optional=true}}
{{Prototype property|inventory_type|[[Types/string|string]]|"with_bar"|optional=true}}
One of "with_bar" and "with_filters_and_bar". Whether the inventory of this container can be filtered (like cargo wagons) or not.


{{Prototype property|gui_mode|[[Types/string|string]]|all|optional=true}}
{{Prototype property|gui_mode|[[Types/string|string]]|all|optional=true}}
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{{Prototype property|scale_info_icons|[[Types/bool|bool]]|false|optional=true}}
{{Prototype property|scale_info_icons|[[Types/bool|bool]]|false|optional=true}}
{{Prototype property|circuit_wire_connection_point|[[Types/WireConnectionPoint|WireConnectionPoint]]|optional=true}}
Defines how wires visually connect to this linked container.
{{Prototype property|circuit_wire_max_distance|[[Types/double|double]]|0|optional=true}}
The maximum circuit wire distance for this linked container.
{{Prototype property|draw_copper_wires|[[Types/bool|bool]]|true|optional=true}}
{{Prototype property|draw_circuit_wires|[[Types/bool|bool]]|true|optional=true}}
{{Prototype property|circuit_connector_sprites|[[Types/CircuitConnectorSprites|CircuitConnectorSprites]]|optional=true}}
The pictures displayed for circuit connections to this linked container.

Latest revision as of 10:41, 12 August 2022

Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/EntityWithHealth » Prototype/EntityWithOwner » Prototype/LinkedContainer


A container that shares its inventory with containers with the same link_id, which can be set via the GUI. The link IDs are per prototype and force, so only containers with the same ID, same prototype name and same force will share inventories.


Prototype/LinkedContainer — linked-container
inventory_size::ItemStackIndex
circuit_connector_sprites::CircuitConnectorSprites (optional)
circuit_wire_connection_point::WireConnectionPoint (optional)
circuit_wire_max_distance::double (optional)
draw_circuit_wires::bool (optional)
draw_copper_wires::bool (optional)
gui_mode::string (optional)
inventory_type::string (optional)
picture::Sprite (optional)
scale_info_icons::bool (optional)
Inherited from Prototype/EntityWithOwner
allow_run_time_change_of_is_military_target::bool (optional)
is_military_target::bool (optional)
Inherited from Prototype/EntityWithHealth
alert_when_damaged::bool (optional)
attack_reaction::AttackReaction (optional)
corpse::string or table of strings (optional)
create_ghost_on_death::bool (optional)
damaged_trigger_effect::TriggerEffect (optional)
dying_explosion::ExplosionDefinition or table of ExplosionDefinition (optional)
dying_trigger_effect::TriggerEffect (optional)
healing_per_tick::float (optional)
hide_resistances::bool (optional)
integration_patch::Sprite4Way (optional)
integration_patch_render_layer::RenderLayer (optional)
loot::Loot (optional)
max_health::float (optional)
random_corpse_variation::bool (optional)
repair_sound::Sound (optional)
repair_speed_modifier::float (optional)
resistances::Resistances (optional)
Inherited from Prototype/Entity
icons, icon, icon_size (IconSpecification)::IconSpecification
additional_pastable_entities::table of string (optional)
alert_icon_scale::float (optional)
alert_icon_shift::vector (optional)
allow_copy_paste::bool (optional)
autoplace::AutoplaceSpecification (optional)
build_base_evolution_requirement::double (optional)
build_grid_size::uint8 (optional)
build_sound::Sound (optional)
close_sound::Sound (optional)
collision_box::BoundingBox (optional)
collision_mask::CollisionMask (optional)
created_effect::Trigger (optional)
created_smoke::CreateTrivialSmokeEffectItem (optional)
drawing_box::BoundingBox (optional)
emissions_per_second::double (optional)
enemy_map_color::Color (optional)
fast_replaceable_group::string (optional)
flags::EntityPrototypeFlags (optional)
friendly_map_color::Color (optional)
hit_visualization_box::BoundingBox (optional)
map_color::Color (optional)
map_generator_bounding_box::BoundingBox (optional)
minable::MinableProperties (optional)
mined_sound::Sound (optional)
mining_sound::Sound (optional)
next_upgrade::string (optional)
open_sound::Sound (optional)
placeable_by::ItemToPlace or table of ItemToPlace (optional)
protected_from_tile_building::bool (optional)
radius_visualisation_specification::RadiusVisualisationSpecification (optional)
remains_when_mined::string or table of string (optional)
remove_decoratives::string (optional)
rotated_sound::Sound (optional)
selectable_in_game::bool (optional)
selection_box::BoundingBox (optional)
selection_priority::uint8 (optional)
shooting_cursor_size::double (optional)
sticker_box::BoundingBox (optional)
subgroup::string (optional)
tile_height::uint32 (optional)
tile_width::uint32 (optional)
trigger_target_mask::TriggerTargetMask (optional)
vehicle_impact_sound::Sound (optional)
water_reflection::WaterReflectionDefinition (optional)
working_sound::WorkingSound (optional)
Inherited from PrototypeBase
name::string
type::string
localised_description::LocalisedString (optional)
localised_name::LocalisedString (optional)
order::Order (optional)

Mandatory properties

This prototype inherits all the properties from Prototype/EntityWithOwner.

inventory_size

Type: ItemStackIndex
Must be > 0.

Optional properties

picture

Type: Sprite

inventory_type

Type: string
Default: "with_bar"
One of "with_bar" and "with_filters_and_bar". Whether the inventory of this container can be filtered (like cargo wagons) or not.

gui_mode

Type: string
Default: all
Players that can access the GUI to change the link ID. Possible options: "all", "none", "admins".

scale_info_icons

Type: bool
Default: false

circuit_wire_connection_point

Type: WireConnectionPoint
Defines how wires visually connect to this linked container.

circuit_wire_max_distance

Type: double
Default: 0
The maximum circuit wire distance for this linked container.

draw_copper_wires

Type: bool
Default: true

draw_circuit_wires

Type: bool
Default: true

circuit_connector_sprites

Type: CircuitConnectorSprites
The pictures displayed for circuit connections to this linked container.