Prototype/RocketSilo: Difference between revisions
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{{Prototype property|base_engine_light|[[Types/LightDefinition|LightDefinition]]|optional=true}} | {{Prototype property|base_engine_light|[[Types/LightDefinition|LightDefinition]]|optional=true}} | ||
{{Prototype property|rocket_rising_delay|[[Types/uint8|uint8]]|30|optional=true}} | |||
{{Prototype property|launch_wait_time|[[Types/uint8|uint8]]|120|optional=true}} | |||
{{Prototype property|alarm_trigger|[[Types/TriggerEffect|TriggerEffect]]|optional=true}} | {{Prototype property|alarm_trigger|[[Types/TriggerEffect|TriggerEffect]]|optional=true}} |
Latest revision as of 16:18, 20 July 2022
Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/EntityWithHealth » Prototype/EntityWithOwner » Prototype/CraftingMachine » Prototype/AssemblingMachine » Prototype/RocketSilo
A rocket silo.
Mandatory properties
This prototype inherits all the properties from Prototype/AssemblingMachine.
energy_usage
Type: Energy
active_energy_usage
Type: Energy
idle_energy_usage
Type: Energy
lamp_energy_usage
Type: Energy
May be 0.
rocket_entity
Type: string
Name of a Prototype/RocketSiloRocket.
satellite_animation
Type: Animation
satellite_shadow_animation
Type: Animation
arm_02_right_animation
Type: Animation
arm_01_back_animation
Type: Animation
arm_03_front_animation
Type: Animation
shadow_sprite
Type: Sprite
hole_sprite
Type: Sprite
hole_light_sprite
Type: Sprite
rocket_shadow_overlay_sprite
Type: Sprite
rocket_glow_overlay_sprite
Type: Sprite
door_back_sprite
Type: Sprite
door_front_sprite
Type: Sprite
base_day_sprite
Type: Sprite
base_front_sprite
Type: Sprite
red_lights_back_sprites
Type: Sprite
red_lights_front_sprites
Type: Sprite
hole_clipping_box
Type: BoundingBox
door_back_open_offset
Type: vector
door_front_open_offset
Type: vector
silo_fade_out_start_distance
Type: double
silo_fade_out_end_distance
Type: double
times_to_blink
Type: uint8
light_blinking_speed
Type: double
door_opening_speed
Type: double
rocket_parts_required
Type: uint32
Optional properties
base_night_sprite
Type: Sprite
base_light
Type: LightDefinition
base_engine_light
Type: LightDefinition
rocket_rising_delay
Type: uint8
Default: 30
launch_wait_time
Type: uint8
Default: 120
alarm_trigger
Type: TriggerEffect
clamps_on_trigger
Type: TriggerEffect
clamps_off_trigger
Type: TriggerEffect
doors_trigger
Type: TriggerEffect
raise_rocket_trigger
Type: TriggerEffect
alarm_sound
Type: Sound
clamps_on_sound
Type: Sound
clamps_off_sound
Type: Sound
doors_sound
Type: Sound
raise_rocket_sound
Type: Sound
flying_sound
Type: Sound
rocket_result_inventory_size
Type: ItemStackIndex
Default: 0