Prototype/RocketSilo: Difference between revisions

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== Basics ==
{{Prototype parent|Prototype/AssemblingMachine}}
A rocket silo. Based on [[Prototype/AssemblingMachine]].
A [[rocket silo]].
 
{{Prototype TOC|rocket-silo}}
 
== Mandatory properties ==
== Mandatory properties ==
This prototype inherits the properties of [[Prototype/AssemblingMachine]].
This prototype inherits all the properties from [[Prototype/AssemblingMachine]].


=== energy_usage ===
{{Prototype property|energy_usage|[[Types/Energy|Energy]]}}
'''Type''': [[Types/Energy]]


=== active_energy_usage ===
{{Prototype property|active_energy_usage|[[Types/Energy|Energy]]}}
'''Type''': [[Types/Energy]]


=== idle_energy_usage ===
{{Prototype property|idle_energy_usage|[[Types/Energy|Energy]]}}
'''Type''': [[Types/Energy]]


=== lamp_energy_usage ===
{{Prototype property|lamp_energy_usage|[[Types/Energy|Energy]]}}
'''Type''': [[Types/Energy]]
May be 0.


=== rocket_entity ===
{{Prototype property|rocket_entity|[[Types/string|string]]}}
'''Type''': [[Types/string]]
Name of a [[Prototype/RocketSiloRocket]].


=== satellite_animation ===
{{Prototype property|satellite_animation|[[Types/Animation|Animation]]}}
'''Type''': [[Types/Animation]]


=== satellite_shadow_animation ===
{{Prototype property|satellite_shadow_animation|[[Types/Animation|Animation]]}}
'''Type''': [[Types/Animation]]


=== arm_01_back_animation ===
{{Prototype property|arm_02_right_animation|[[Types/Animation|Animation]]}}
'''Type''': [[Types/Animation]]


=== arm_02_right_animation ===
{{Prototype property|arm_01_back_animation|[[Types/Animation|Animation]]}}
'''Type''': [[Types/Animation]]


=== arm_03_front_animation ===
{{Prototype property|arm_03_front_animation|[[Types/Animation|Animation]]}}
'''Type''': [[Types/Animation]]


=== shadow_sprite ===
{{Prototype property|shadow_sprite|[[Types/Sprite|Sprite]]}}
'''Type''': [[Types/Sprite]]


=== hole_sprite ===
{{Prototype property|hole_sprite|[[Types/Sprite|Sprite]]}}
'''Type''': [[Types/Sprite]]


=== hole_light_sprite ===
{{Prototype property|hole_light_sprite|[[Types/Sprite|Sprite]]}}
'''Type''': [[Types/Sprite]]


=== rocket_shadow_overlay_sprite ===
{{Prototype property|rocket_shadow_overlay_sprite|[[Types/Sprite|Sprite]]}}
'''Type''': [[Types/Sprite]]


=== rocket_glow_overlay_sprite ===
{{Prototype property|rocket_glow_overlay_sprite|[[Types/Sprite|Sprite]]}}
'''Type''': [[Types/Sprite]]


=== door_back_sprite ===
{{Prototype property|door_back_sprite|[[Types/Sprite|Sprite]]}}
'''Type''': [[Types/Sprite]]


=== door_front_sprite ===
{{Prototype property|door_front_sprite|[[Types/Sprite|Sprite]]}}
'''Type''': [[Types/Sprite]]


=== base_day_sprite ===
{{Prototype property|base_day_sprite|[[Types/Sprite|Sprite]]}}
'''Type''': [[Types/Sprite]]


=== base_night_sprite ===
{{Prototype property|base_front_sprite|[[Types/Sprite|Sprite]]}}
'''Type''': [[Types/Sprite]]


=== base_front_sprite ===
{{Prototype property|red_lights_back_sprites|[[Types/Sprite|Sprite]]}}
'''Type''': [[Types/Sprite]]


=== red_lights_back_sprites ===
{{Prototype property|red_lights_front_sprites|[[Types/Sprite|Sprite]]}}
'''Type''': [[Types/Sprite]]


=== red_lights_front_sprites ===
{{Prototype property|hole_clipping_box|[[Types/BoundingBox|BoundingBox]]}}
'''Type''': [[Types/Sprite]]


=== door_back_open_offset ===
{{Prototype property|door_back_open_offset|[[Types/vector|vector]]}}
'''Type''': [[Types/vector]]


=== door_front_open_offset ===
{{Prototype property|door_front_open_offset|[[Types/vector|vector]]}}
'''Type''': [[Types/vector]]


=== silo_fade_out_start_distance ===
{{Prototype property|silo_fade_out_start_distance|[[Types/double|double]]}}
'''Type''': [[Types/double]]


=== silo_fade_out_end_distance ===
{{Prototype property|silo_fade_out_end_distance|[[Types/double|double]]}}
'''Type''': [[Types/double]]


=== times_to_blink ===
{{Prototype property|times_to_blink|[[Types/uint8|uint8]]}}
'''Type''': [[Types/uint8]]


=== light_blinking_speed ===
{{Prototype property|light_blinking_speed|[[Types/double|double]]}}
'''Type''': [[Types/double]]


=== door_opening_speed ===
{{Prototype property|door_opening_speed|[[Types/double|double]]}}
'''Type''': [[Types/double]]


=== rocket_parts_required ===
{{Prototype property|rocket_parts_required|[[Types/uint32|uint32]]}}
'''Type''': [[Types/uint]]


== Optional properties ==
== Optional properties ==
=== base_light ===
'''Type''': [[Types/LightDefinition]]


=== base_engine_light ===
{{Prototype property|base_night_sprite|[[Types/Sprite|Sprite]]|optional=true}}
'''Type''': [[Types/LightDefinition]]
 
{{Prototype property|base_light|[[Types/LightDefinition|LightDefinition]]|optional=true}}
 
{{Prototype property|base_engine_light|[[Types/LightDefinition|LightDefinition]]|optional=true}}
 
{{Prototype property|rocket_rising_delay|[[Types/uint8|uint8]]|30|optional=true}}
 
{{Prototype property|launch_wait_time|[[Types/uint8|uint8]]|120|optional=true}}
 
{{Prototype property|alarm_trigger|[[Types/TriggerEffect|TriggerEffect]]|optional=true}}
 
{{Prototype property|clamps_on_trigger|[[Types/TriggerEffect|TriggerEffect]]|optional=true}}
 
{{Prototype property|clamps_off_trigger|[[Types/TriggerEffect|TriggerEffect]]|optional=true}}
 
{{Prototype property|doors_trigger|[[Types/TriggerEffect|TriggerEffect]]|optional=true}}
 
{{Prototype property|raise_rocket_trigger|[[Types/TriggerEffect|TriggerEffect]]|optional=true}}


=== alarm_trigger ===
{{Prototype property|alarm_sound|[[Types/Sound|Sound]]|optional=true}}
'''Type''': [[Types/TriggerEffect]]


=== clamps_on_trigger ===
{{Prototype property|clamps_on_sound|[[Types/Sound|Sound]]|optional=true}}
'''Type''': [[Types/TriggerEffect]]


=== clamps_off_trigger ===
{{Prototype property|clamps_off_sound|[[Types/Sound|Sound]]|optional=true}}
'''Type''': [[Types/TriggerEffect]]


=== doors_trigger ===
{{Prototype property|doors_sound|[[Types/Sound|Sound]]|optional=true}}
'''Type''': [[Types/TriggerEffect]]


=== raise_rocket_trigger ===
{{Prototype property|raise_rocket_sound|[[Types/Sound|Sound]]|optional=true}}
'''Type''': [[Types/TriggerEffect]]


=== rocket_result_inventory_size ===
{{Prototype property|flying_sound|[[Types/Sound|Sound]]|optional=true}}
'''Type''': [[Types/ItemStackIndex]]


'''Default''': 0
{{Prototype property|rocket_result_inventory_size|[[Types/ItemStackIndex|ItemStackIndex]]|0|optional=true}}

Latest revision as of 16:18, 20 July 2022

Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/EntityWithHealth » Prototype/EntityWithOwner » Prototype/CraftingMachine » Prototype/AssemblingMachine » Prototype/RocketSilo


A rocket silo.


Prototype/RocketSilo — rocket-silo
active_energy_usage::Energy
arm_01_back_animation::Animation
arm_02_right_animation::Animation
arm_03_front_animation::Animation
base_day_sprite::Sprite
base_front_sprite::Sprite
door_back_open_offset::vector
door_back_sprite::Sprite
door_front_open_offset::vector
door_front_sprite::Sprite
door_opening_speed::double
energy_usage::Energy
hole_clipping_box::BoundingBox
hole_light_sprite::Sprite
hole_sprite::Sprite
idle_energy_usage::Energy
lamp_energy_usage::Energy
light_blinking_speed::double
red_lights_back_sprites::Sprite
red_lights_front_sprites::Sprite
rocket_entity::string
rocket_glow_overlay_sprite::Sprite
rocket_parts_required::uint32
rocket_shadow_overlay_sprite::Sprite
satellite_animation::Animation
satellite_shadow_animation::Animation
shadow_sprite::Sprite
silo_fade_out_end_distance::double
silo_fade_out_start_distance::double
times_to_blink::uint8
alarm_sound::Sound (optional)
alarm_trigger::TriggerEffect (optional)
base_engine_light::LightDefinition (optional)
base_light::LightDefinition (optional)
base_night_sprite::Sprite (optional)
clamps_off_sound::Sound (optional)
clamps_off_trigger::TriggerEffect (optional)
clamps_on_sound::Sound (optional)
clamps_on_trigger::TriggerEffect (optional)
doors_sound::Sound (optional)
doors_trigger::TriggerEffect (optional)
flying_sound::Sound (optional)
launch_wait_time::uint8 (optional)
raise_rocket_sound::Sound (optional)
raise_rocket_trigger::TriggerEffect (optional)
rocket_result_inventory_size::ItemStackIndex (optional)
rocket_rising_delay::uint8 (optional)
Inherited from Prototype/AssemblingMachine
fixed_recipe::string (optional)
gui_title_key::string (optional)
ingredient_count::uint8 (optional)
Inherited from Prototype/CraftingMachine
crafting_categories::table of strings
crafting_speed::double
energy_source::EnergySource
energy_usage::Energy
allowed_effects::EffectTypeLimitation (optional)
always_draw_idle_animation::bool (optional)
animation::Animation4Way (optional)
base_productivity::float (optional)
default_recipe_tint::table of Color (optional)
draw_entity_info_icon_background::bool (optional)
entity_info_icon_shift::vector (optional)
fluid_boxes::table of FluidBox (optional)
idle_animation::Animation4Way (optional)
match_animation_speed_to_activity::bool (optional)
module_specification::ModuleSpecification (optional)
return_ingredients_on_change::bool (optional)
scale_entity_info_icon::bool (optional)
shift_animation_transition_duration::uint16 (optional)
shift_animation_waypoint_stop_duration::uint16 (optional)
shift_animation_waypoints::table of table (array) of vector (optional)
show_recipe_icon::bool (optional)
show_recipe_icon_on_map::bool (optional)
status_colors::table of Color (optional)
working_visualisations::table of WorkingVisualisation (optional)
Inherited from Prototype/EntityWithOwner
allow_run_time_change_of_is_military_target::bool (optional)
is_military_target::bool (optional)
Inherited from Prototype/EntityWithHealth
alert_when_damaged::bool (optional)
attack_reaction::AttackReaction (optional)
corpse::string or table of strings (optional)
create_ghost_on_death::bool (optional)
damaged_trigger_effect::TriggerEffect (optional)
dying_explosion::ExplosionDefinition or table of ExplosionDefinition (optional)
dying_trigger_effect::TriggerEffect (optional)
healing_per_tick::float (optional)
hide_resistances::bool (optional)
integration_patch::Sprite4Way (optional)
integration_patch_render_layer::RenderLayer (optional)
loot::Loot (optional)
max_health::float (optional)
random_corpse_variation::bool (optional)
repair_sound::Sound (optional)
repair_speed_modifier::float (optional)
resistances::Resistances (optional)
Inherited from Prototype/Entity
icons, icon, icon_size (IconSpecification)::IconSpecification
additional_pastable_entities::table of string (optional)
alert_icon_scale::float (optional)
alert_icon_shift::vector (optional)
allow_copy_paste::bool (optional)
autoplace::AutoplaceSpecification (optional)
build_base_evolution_requirement::double (optional)
build_grid_size::uint8 (optional)
build_sound::Sound (optional)
close_sound::Sound (optional)
collision_box::BoundingBox (optional)
collision_mask::CollisionMask (optional)
created_effect::Trigger (optional)
created_smoke::CreateTrivialSmokeEffectItem (optional)
drawing_box::BoundingBox (optional)
emissions_per_second::double (optional)
enemy_map_color::Color (optional)
fast_replaceable_group::string (optional)
flags::EntityPrototypeFlags (optional)
friendly_map_color::Color (optional)
hit_visualization_box::BoundingBox (optional)
map_color::Color (optional)
map_generator_bounding_box::BoundingBox (optional)
minable::MinableProperties (optional)
mined_sound::Sound (optional)
mining_sound::Sound (optional)
next_upgrade::string (optional)
open_sound::Sound (optional)
placeable_by::ItemToPlace or table of ItemToPlace (optional)
protected_from_tile_building::bool (optional)
radius_visualisation_specification::RadiusVisualisationSpecification (optional)
remains_when_mined::string or table of string (optional)
remove_decoratives::string (optional)
rotated_sound::Sound (optional)
selectable_in_game::bool (optional)
selection_box::BoundingBox (optional)
selection_priority::uint8 (optional)
shooting_cursor_size::double (optional)
sticker_box::BoundingBox (optional)
subgroup::string (optional)
tile_height::uint32 (optional)
tile_width::uint32 (optional)
trigger_target_mask::TriggerTargetMask (optional)
vehicle_impact_sound::Sound (optional)
water_reflection::WaterReflectionDefinition (optional)
working_sound::WorkingSound (optional)
Inherited from PrototypeBase
name::string
type::string
localised_description::LocalisedString (optional)
localised_name::LocalisedString (optional)
order::Order (optional)

Mandatory properties

This prototype inherits all the properties from Prototype/AssemblingMachine.

energy_usage

Type: Energy

active_energy_usage

Type: Energy

idle_energy_usage

Type: Energy

lamp_energy_usage

Type: Energy
May be 0.

rocket_entity

Type: string
Name of a Prototype/RocketSiloRocket.

satellite_animation

Type: Animation

satellite_shadow_animation

Type: Animation

arm_02_right_animation

Type: Animation

arm_01_back_animation

Type: Animation

arm_03_front_animation

Type: Animation

shadow_sprite

Type: Sprite

hole_sprite

Type: Sprite

hole_light_sprite

Type: Sprite

rocket_shadow_overlay_sprite

Type: Sprite

rocket_glow_overlay_sprite

Type: Sprite

door_back_sprite

Type: Sprite

door_front_sprite

Type: Sprite

base_day_sprite

Type: Sprite

base_front_sprite

Type: Sprite

red_lights_back_sprites

Type: Sprite

red_lights_front_sprites

Type: Sprite

hole_clipping_box

Type: BoundingBox

door_back_open_offset

Type: vector

door_front_open_offset

Type: vector

silo_fade_out_start_distance

Type: double

silo_fade_out_end_distance

Type: double

times_to_blink

Type: uint8

light_blinking_speed

Type: double

door_opening_speed

Type: double

rocket_parts_required

Type: uint32

Optional properties

base_night_sprite

Type: Sprite

base_light

Type: LightDefinition

base_engine_light

Type: LightDefinition

rocket_rising_delay

Type: uint8
Default: 30

launch_wait_time

Type: uint8
Default: 120

alarm_trigger

Type: TriggerEffect

clamps_on_trigger

Type: TriggerEffect

clamps_off_trigger

Type: TriggerEffect

doors_trigger

Type: TriggerEffect

raise_rocket_trigger

Type: TriggerEffect

alarm_sound

Type: Sound

clamps_on_sound

Type: Sound

clamps_off_sound

Type: Sound

doors_sound

Type: Sound

raise_rocket_sound

Type: Sound

flying_sound

Type: Sound

rocket_result_inventory_size

Type: ItemStackIndex
Default: 0