Prototype/LogisticRobot: Difference between revisions

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== Basics ==
{{Prototype parent|Prototype/RobotWithLogisticInterface}}
Prototype type: '''logistic-robot'''
A [[logistic robot]].


Extends [[Prototype/RobotWithLogisticInterface]].
{{Prototype TOC|logistic-robot}}


== Mandatory properties ==
== Optional properties ==
This prototype inherits all the properties from [[Prototype/RobotWithLogisticInterface]].
This prototype inherits all the properties from [[Prototype/RobotWithLogisticInterface]].


=== idle_with_cargo ===
{{Prototype property|idle_with_cargo|[[Types/RotatedAnimation|RotatedAnimation]]|optional=true}}
'''Type''': [[Types/RotatedAnimation]]
Only the first frame of the animation is drawn. This means that the graphics for the idle state cannot be animated.


=== in_motion_with_cargo ===
{{Prototype property|in_motion_with_cargo|[[Types/RotatedAnimation|RotatedAnimation]]|optional=true}}
'''Type''': [[Types/RotatedAnimation]]
Only the first frame of the animation is drawn. This means that the graphics for the in_motion state cannot be animated.


=== shadow_idle_with_cargo ===
{{Prototype property|shadow_idle_with_cargo|[[Types/RotatedAnimation|RotatedAnimation]]|optional=true}}
'''Type''': [[Types/RotatedAnimation]]
Only the first frame of the animation is drawn. This means that the graphics for the idle state cannot be animated.


=== shadow_in_motion_with_cargo ===
{{Prototype property|shadow_in_motion_with_cargo|[[Types/RotatedAnimation|RotatedAnimation]]|optional=true}}
'''Type''': [[Types/RotatedAnimation]]
Only the first frame of the animation is drawn. This means that the graphics for the in_motion state cannot be animated.


== Mandatory values ==
== Mandatory values ==
Logistic robots must have a collision box size of zero.
Logistic robots must have a collision box size of zero.

Latest revision as of 11:18, 16 May 2022

Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/EntityWithHealth » Prototype/EntityWithOwner » Prototype/FlyingRobot » Prototype/RobotWithLogisticInterface » Prototype/LogisticRobot


A logistic robot.


Prototype/LogisticRobot — logistic-robot
idle_with_cargo::RotatedAnimation (optional)
in_motion_with_cargo::RotatedAnimation (optional)
shadow_idle_with_cargo::RotatedAnimation (optional)
shadow_in_motion_with_cargo::RotatedAnimation (optional)
Inherited from Prototype/RobotWithLogisticInterface
cargo_centered::vector
max_payload_size::ItemCountType
destroy_action::Trigger (optional)
draw_cargo::bool (optional)
idle::RotatedAnimation (optional)
in_motion::RotatedAnimation (optional)
shadow_idle::RotatedAnimation (optional)
shadow_in_motion::RotatedAnimation (optional)
Inherited from Prototype/FlyingRobot
speed::double
energy_per_move::Energy (optional)
energy_per_tick::Energy (optional)
max_energy::Energy (optional)
max_speed::double (optional)
max_to_charge::float (optional)
min_to_charge::float (optional)
speed_multiplier_when_out_of_energy::float (optional)
Inherited from Prototype/EntityWithOwner
allow_run_time_change_of_is_military_target::bool (optional)
is_military_target::bool (optional)
Inherited from Prototype/EntityWithHealth
alert_when_damaged::bool (optional)
attack_reaction::AttackReaction (optional)
corpse::string or table of strings (optional)
create_ghost_on_death::bool (optional)
damaged_trigger_effect::TriggerEffect (optional)
dying_explosion::ExplosionDefinition or table of ExplosionDefinition (optional)
dying_trigger_effect::TriggerEffect (optional)
healing_per_tick::float (optional)
hide_resistances::bool (optional)
integration_patch::Sprite4Way (optional)
integration_patch_render_layer::RenderLayer (optional)
loot::Loot (optional)
max_health::float (optional)
random_corpse_variation::bool (optional)
repair_sound::Sound (optional)
repair_speed_modifier::float (optional)
resistances::Resistances (optional)
Inherited from Prototype/Entity
icons, icon, icon_size (IconSpecification)::IconSpecification
additional_pastable_entities::table of string (optional)
alert_icon_scale::float (optional)
alert_icon_shift::vector (optional)
allow_copy_paste::bool (optional)
autoplace::AutoplaceSpecification (optional)
build_base_evolution_requirement::double (optional)
build_grid_size::uint8 (optional)
build_sound::Sound (optional)
close_sound::Sound (optional)
collision_box::BoundingBox (optional)
collision_mask::CollisionMask (optional)
created_effect::Trigger (optional)
created_smoke::CreateTrivialSmokeEffectItem (optional)
drawing_box::BoundingBox (optional)
emissions_per_second::double (optional)
enemy_map_color::Color (optional)
fast_replaceable_group::string (optional)
flags::EntityPrototypeFlags (optional)
friendly_map_color::Color (optional)
hit_visualization_box::BoundingBox (optional)
map_color::Color (optional)
map_generator_bounding_box::BoundingBox (optional)
minable::MinableProperties (optional)
mined_sound::Sound (optional)
mining_sound::Sound (optional)
next_upgrade::string (optional)
open_sound::Sound (optional)
placeable_by::ItemToPlace or table of ItemToPlace (optional)
protected_from_tile_building::bool (optional)
radius_visualisation_specification::RadiusVisualisationSpecification (optional)
remains_when_mined::string or table of string (optional)
remove_decoratives::string (optional)
rotated_sound::Sound (optional)
selectable_in_game::bool (optional)
selection_box::BoundingBox (optional)
selection_priority::uint8 (optional)
shooting_cursor_size::double (optional)
sticker_box::BoundingBox (optional)
subgroup::string (optional)
tile_height::uint32 (optional)
tile_width::uint32 (optional)
trigger_target_mask::TriggerTargetMask (optional)
vehicle_impact_sound::Sound (optional)
water_reflection::WaterReflectionDefinition (optional)
working_sound::WorkingSound (optional)
Inherited from PrototypeBase
name::string
type::string
localised_description::LocalisedString (optional)
localised_name::LocalisedString (optional)
order::Order (optional)

Optional properties

This prototype inherits all the properties from Prototype/RobotWithLogisticInterface.

idle_with_cargo

Type: RotatedAnimation
Only the first frame of the animation is drawn. This means that the graphics for the idle state cannot be animated.

in_motion_with_cargo

Type: RotatedAnimation
Only the first frame of the animation is drawn. This means that the graphics for the in_motion state cannot be animated.

shadow_idle_with_cargo

Type: RotatedAnimation
Only the first frame of the animation is drawn. This means that the graphics for the idle state cannot be animated.

shadow_in_motion_with_cargo

Type: RotatedAnimation
Only the first frame of the animation is drawn. This means that the graphics for the in_motion state cannot be animated.

Mandatory values

Logistic robots must have a collision box size of zero.