Prototype/Locomotive: Difference between revisions

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(Changed links going to the redirect Diesel_locomotive to go to Locomotive.)
(1.1.55: max_snap_to_train_stop_distance added)
 
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==Basics==
{{Prototype parent|Prototype/RollingStock}}
Entity with specialized properties for acceleration, braking, and turning on rails.
A [[locomotive]].
Extends the [[Prototype/TrainUnit]]
 
== Usage in base==
{{Prototype TOC|locomotive}}
*[[Locomotive|Diesel_locomotive]]
 
== Properties ==
== Mandatory properties ==
This prototype inherits all the properties from [[Prototype/RollingStock]].
 
{{Prototype property|max_power|[[Types/Energy|Energy]]}}
 
{{Prototype property|reversing_power_modifier|[[Types/double|double]]}}
 
{{Prototype property|burner or energy_source|[[Types/EnergySource|EnergySource]]}}
Must be a burner energy source when using "burner", otherwise it can also be a void energy source.
 
== Optional properties ==
 
{{Prototype property|front_light|[[Types/LightDefinition|LightDefinition]]|optional=true}}
 
{{Prototype property|front_light_pictures|[[Types/RotatedSprite|RotatedSprite]]|optional=true}}
 
{{Prototype property|darkness_to_render_light_animation|[[Types/float|float]]|0.3|optional=true}}
 
{{Prototype property|max_snap_to_train_stop_distance|[[Types/float|float]]|3.0|optional=true}}
In tiles. A locomotive will snap to a nearby train stop when the player places it within this distance to the stop.

Latest revision as of 14:39, 25 February 2022

Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/EntityWithHealth » Prototype/EntityWithOwner » Prototype/Vehicle » Prototype/RollingStock » Prototype/Locomotive


A locomotive.


Prototype/Locomotive — locomotive
burner or energy_source::EnergySource
max_power::Energy
reversing_power_modifier::double
darkness_to_render_light_animation::float (optional)
front_light::LightDefinition (optional)
front_light_pictures::RotatedSprite (optional)
max_snap_to_train_stop_distance::float (optional)
Inherited from Prototype/RollingStock
air_resistance::double
connection_distance::double
joint_distance::double
max_speed::double
pictures::RotatedSprite
vertical_selection_shift::double
allow_manual_color::bool (optional)
allow_robot_dispatch_in_automatic_mode::bool (optional)
back_light::LightDefinition (optional)
color::Color (optional)
drive_over_tie_trigger::TriggerEffect (optional)
horizontal_doors::Animation (optional)
stand_by_light::LightDefinition (optional)
tie_distance::double (optional)
vertical_doors::Animation (optional)
wheels::RotatedSprite (optional)
Inherited from Prototype/Vehicle
braking_power or braking_force::Energy or double
energy_per_hit_point::double
friction or friction_force::double
weight::double
allow_passengers::bool (optional)
crash_trigger::TriggerEffect (optional)
equipment_grid::string (optional)
minimap_representation::Sprite (optional)
selected_minimap_representation::Sprite (optional)
sound_minimum_speed::double (optional)
sound_scaling_ratio::double (optional)
stop_trigger::TriggerEffect (optional)
stop_trigger_speed::double (optional)
terrain_friction_modifier::float (optional)
Inherited from Prototype/EntityWithOwner
allow_run_time_change_of_is_military_target::bool (optional)
is_military_target::bool (optional)
Inherited from Prototype/EntityWithHealth
alert_when_damaged::bool (optional)
attack_reaction::AttackReaction (optional)
corpse::string or table of strings (optional)
create_ghost_on_death::bool (optional)
damaged_trigger_effect::TriggerEffect (optional)
dying_explosion::ExplosionDefinition or table of ExplosionDefinition (optional)
dying_trigger_effect::TriggerEffect (optional)
healing_per_tick::float (optional)
hide_resistances::bool (optional)
integration_patch::Sprite4Way (optional)
integration_patch_render_layer::RenderLayer (optional)
loot::Loot (optional)
max_health::float (optional)
random_corpse_variation::bool (optional)
repair_sound::Sound (optional)
repair_speed_modifier::float (optional)
resistances::Resistances (optional)
Inherited from Prototype/Entity
icons, icon, icon_size (IconSpecification)::IconSpecification
additional_pastable_entities::table of string (optional)
alert_icon_scale::float (optional)
alert_icon_shift::vector (optional)
allow_copy_paste::bool (optional)
autoplace::AutoplaceSpecification (optional)
build_base_evolution_requirement::double (optional)
build_grid_size::uint8 (optional)
build_sound::Sound (optional)
close_sound::Sound (optional)
collision_box::BoundingBox (optional)
collision_mask::CollisionMask (optional)
created_effect::Trigger (optional)
created_smoke::CreateTrivialSmokeEffectItem (optional)
drawing_box::BoundingBox (optional)
emissions_per_second::double (optional)
enemy_map_color::Color (optional)
fast_replaceable_group::string (optional)
flags::EntityPrototypeFlags (optional)
friendly_map_color::Color (optional)
hit_visualization_box::BoundingBox (optional)
map_color::Color (optional)
map_generator_bounding_box::BoundingBox (optional)
minable::MinableProperties (optional)
mined_sound::Sound (optional)
mining_sound::Sound (optional)
next_upgrade::string (optional)
open_sound::Sound (optional)
placeable_by::ItemToPlace or table of ItemToPlace (optional)
protected_from_tile_building::bool (optional)
radius_visualisation_specification::RadiusVisualisationSpecification (optional)
remains_when_mined::string or table of string (optional)
remove_decoratives::string (optional)
rotated_sound::Sound (optional)
selectable_in_game::bool (optional)
selection_box::BoundingBox (optional)
selection_priority::uint8 (optional)
shooting_cursor_size::double (optional)
sticker_box::BoundingBox (optional)
subgroup::string (optional)
tile_height::uint32 (optional)
tile_width::uint32 (optional)
trigger_target_mask::TriggerTargetMask (optional)
vehicle_impact_sound::Sound (optional)
water_reflection::WaterReflectionDefinition (optional)
working_sound::WorkingSound (optional)
Inherited from PrototypeBase
name::string
type::string
localised_description::LocalisedString (optional)
localised_name::LocalisedString (optional)
order::Order (optional)

Mandatory properties

This prototype inherits all the properties from Prototype/RollingStock.

max_power

Type: Energy

reversing_power_modifier

Type: double

burner or energy_source

Type: EnergySource
Must be a burner energy source when using "burner", otherwise it can also be a void energy source.

Optional properties

front_light

Type: LightDefinition

front_light_pictures

Type: RotatedSprite

darkness_to_render_light_animation

Type: float
Default: 0.3

max_snap_to_train_stop_distance

Type: float
Default: 3.0
In tiles. A locomotive will snap to a nearby train stop when the player places it within this distance to the stop.