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This is a list of planned additions and changes that will be part of Factorio's next major release 0.18. [https://factorio.com/blog/post/fff-331]
This is a list of known information about Factorio's "one big expansion pack".


== Planned features ==
== Plans ==
* Final looks and behaviour of new GUI screens as they will be finished [https://factorio.com/blog/post/fff-282] [https://factorio.com/blog/post/fff-292] [https://factorio.com/blog/post/fff-331]
* Q: What?
** Improved blueprint library [https://www.factorio.com/blog/post/fff-249] [https://www.factorio.com/blog/post/fff-250] [https://factorio.com/blog/post/fff-255] [https://factorio.com/blog/post/fff-282]
** A: It is way too early to show any of the plans, and since we want to keep the iterative process of expanding things that prove to be the most fun, the plan is quite loose anyway. [https://www.factorio.com/blog/post/fff-365]
** Improved character screen [https://factorio.com/blog/post/fff-289] [https://factorio.com/blog/post/fff-322]
* Multiple people, including the modder [https://mods.factorio.com/user/Earendel Earendel] were hired to work on the expansion pack. [https://www.factorio.com/blog/post/fff-365]
** Statistics GUIs (production, electric network stats, etc.)
* As of February 2022, development is on step 4 "Connecting systems into a prototype" out of 7 total steps until release. [https://factorio.com/blog/post/fff-367]
** Entity GUIs (Inserter, Assembling machine, chests, etc.)
* [https://factorio.com/blog/post/fff-367 Friday Facts #367] shows some concept art for the expansion.
** Main screen GUIs (Chat, minimap, etc.)
* It is planned to be "as big an addition as the whole vanilla game." [https://factorio.com/blog/post/fff-367]
* Better sounds [https://www.factorio.com/blog/post/fff-252] [https://factorio.com/blog/post/fff-282] [https://www.factorio.com/blog/post/fff-324]
* The planned price is $30.00. [https://factorio.com/blog/post/fff-367]
* Graphics [https://factorio.com/blog/post/fff-331]
** Offshore pump redesign
** Assembling machine redesign
** Beacon redesign
** HR icons [https://www.factorio.com/blog/post/fff-277] [https://factorio.com/blog/post/fff-290] [https://factorio.com/blog/post/fff-291]
* New player experience is cancelled, "First Steps" (old tutorial) will return [https://www.factorio.com/blog/post/fff-327]
* Further sound design improvements
* Mini-tutorials
* Final game balancing and tweaks
* Finalised locale and proofreading


== See also ==
== See also ==
* [https://factorio.com/blog/post/fff-331 Friday Facts #331 - 0.18.0 release & Train pathfinder changes]
* [https://factorio.com/blog/post/fff-365 Friday Facts #365 - Future plans]
* [https://factorio.com/blog/post/fff-367 Friday Facts #367]
* [[Roadmap|Planned releases]]
* [[Roadmap|Planned releases]]

Latest revision as of 15:44, 23 February 2022

This is a list of known information about Factorio's "one big expansion pack".

Plans

  • Q: What?
    • A: It is way too early to show any of the plans, and since we want to keep the iterative process of expanding things that prove to be the most fun, the plan is quite loose anyway. [1]
  • Multiple people, including the modder Earendel were hired to work on the expansion pack. [2]
  • As of February 2022, development is on step 4 "Connecting systems into a prototype" out of 7 total steps until release. [3]
  • Friday Facts #367 shows some concept art for the expansion.
  • It is planned to be "as big an addition as the whole vanilla game." [4]
  • The planned price is $30.00. [5]

See also