In other languages: Deutsch 日本語 Português do Brasil Русский Turkish 中文

Upcoming features: Difference between revisions

From Official Factorio Wiki
Jump to navigation Jump to search
(un-commented things that are on 0.18 roadmap)
(update with fff 367)
 
(16 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{Languages}}
{{Languages}}
This is a list of planned additions and changes that will be part of Factorio's next major release 0.18. [https://factorio.com/blog/post/fff-322]
This is a list of known information about Factorio's "one big expansion pack".


== Planned features ==
== Plans ==
* Final looks and behaviour of new GUI screens as they will be finished [https://factorio.com/blog/post/fff-282] [https://factorio.com/blog/post/fff-292]
* Q: What?
** Improved blueprint library [https://www.factorio.com/blog/post/fff-249] [https://www.factorio.com/blog/post/fff-250] [https://factorio.com/blog/post/fff-255] [https://factorio.com/blog/post/fff-282]
** A: It is way too early to show any of the plans, and since we want to keep the iterative process of expanding things that prove to be the most fun, the plan is quite loose anyway. [https://www.factorio.com/blog/post/fff-365]
** Improved character screen [https://factorio.com/blog/post/fff-289] [https://factorio.com/blog/post/fff-322]
* Multiple people, including the modder [https://mods.factorio.com/user/Earendel Earendel] were hired to work on the expansion pack. [https://www.factorio.com/blog/post/fff-365]
* Better sounds [https://www.factorio.com/blog/post/fff-252] [https://factorio.com/blog/post/fff-282]
* As of February 2022, development is on step 4 "Connecting systems into a prototype" out of 7 total steps until release. [https://factorio.com/blog/post/fff-367]
* HR icons [https://www.factorio.com/blog/post/fff-277] [https://factorio.com/blog/post/fff-290] [https://factorio.com/blog/post/fff-291]
* [https://factorio.com/blog/post/fff-367 Friday Facts #367] shows some concept art for the expansion.
* Improved color-scheme for the game using post-processing [https://www.factorio.com/blog/post/fff-320]
* It is planned to be "as big an addition as the whole vanilla game." [https://factorio.com/blog/post/fff-367]
** Brighter day
* The planned price is $30.00. [https://factorio.com/blog/post/fff-367]
** More contrast for map colors
** Night is "blue and cold" instead of being overlayed with a black layer
** Mods will have to adjust their sprites, script for that provided in the FFF
* New particle system for improved performance [https://factorio.com/blog/post/fff-322]
* Animated water [https://factorio.com/blog/post/fff-323]


== See also ==
== See also ==
* [https://factorio.com/blog/post/fff-322 Friday Facts #322 - New Particle system]
* [https://factorio.com/blog/post/fff-365 Friday Facts #365 - Future plans]
* [https://factorio.com/blog/post/fff-367 Friday Facts #367]
* [[Roadmap|Planned releases]]
* [[Roadmap|Planned releases]]

Latest revision as of 15:44, 23 February 2022

This is a list of known information about Factorio's "one big expansion pack".

Plans

  • Q: What?
    • A: It is way too early to show any of the plans, and since we want to keep the iterative process of expanding things that prove to be the most fun, the plan is quite loose anyway. [1]
  • Multiple people, including the modder Earendel were hired to work on the expansion pack. [2]
  • As of February 2022, development is on step 4 "Connecting systems into a prototype" out of 7 total steps until release. [3]
  • Friday Facts #367 shows some concept art for the expansion.
  • It is planned to be "as big an addition as the whole vanilla game." [4]
  • The planned price is $30.00. [5]

See also