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This is a list of planned additions and changes that will be part of future stable versions of Factorio's current major release 0.17. [https://factorio.com/blog/post/fff-282]
This is a list of known information about Factorio's "one big expansion pack".


== Stable 3 features (experimental released November 04th 2019; 0.17.75) ==
== Plans ==
* New tooltips [https://factorio.com/blog/post/fff-318]
* Q: What?
* Construction robot tile batching [https://factorio.com/blog/post/fff-318]
** A: It is way too early to show any of the plans, and since we want to keep the iterative process of expanding things that prove to be the most fun, the plan is quite loose anyway. [https://www.factorio.com/blog/post/fff-365]
* Lua event filtering [https://www.factorio.com/blog/post/fff-319]
* Multiple people, including the modder [https://mods.factorio.com/user/Earendel Earendel] were hired to work on the expansion pack. [https://www.factorio.com/blog/post/fff-365]
* New gui icons, such as new [[alerts|alert]] icons
* As of February 2022, development is on step 4 "Connecting systems into a prototype" out of 7 total steps until release. [https://factorio.com/blog/post/fff-367]
 
* [https://factorio.com/blog/post/fff-367 Friday Facts #367] shows some concept art for the expansion.
== Planned features after initial release ==
* It is planned to be "as big an addition as the whole vanilla game." [https://factorio.com/blog/post/fff-367]
* Final looks and behaviour of new GUI screens as they will be finished [https://factorio.com/blog/post/fff-282] [https://factorio.com/blog/post/fff-292]
* The planned price is $30.00. [https://factorio.com/blog/post/fff-367]
** Improved blueprint library [https://www.factorio.com/blog/post/fff-249] [https://www.factorio.com/blog/post/fff-250] [https://factorio.com/blog/post/fff-255] [https://factorio.com/blog/post/fff-282]
** Improved character screen [https://factorio.com/blog/post/fff-289]
* Better sounds [https://www.factorio.com/blog/post/fff-252] [https://factorio.com/blog/post/fff-282]
* HR icons [https://www.factorio.com/blog/post/fff-277] [https://factorio.com/blog/post/fff-290] [https://factorio.com/blog/post/fff-291]
* Improved color-scheme for the game using post-processing [https://www.factorio.com/blog/post/fff-320]
** Brighter day
** More contrast for map colors
** Night is "blue and cold" instead of being overlayed with a black layer
** Mods will have to adjust their sprites, script for that provided in the FFF


== See also ==
== See also ==
* [https://factorio.com/blog/post/fff-318 Friday Facts #318 - New Tooltips]
* [https://factorio.com/blog/post/fff-365 Friday Facts #365 - Future plans]
* [https://www.factorio.com/blog/post/fff-314 Friday Facts #314 - 0.17 stable]
* [https://factorio.com/blog/post/fff-367 Friday Facts #367]
* [https://www.factorio.com/blog/post/fff-292 Friday Facts #292 - Inching closer to stable]
* [https://www.factorio.com/blog/post/fff-282 Friday Facts #282 - 0.17 in sight]
* [[Roadmap|Planned releases]]
* [[Roadmap|Planned releases]]

Latest revision as of 15:44, 23 February 2022

This is a list of known information about Factorio's "one big expansion pack".

Plans

  • Q: What?
    • A: It is way too early to show any of the plans, and since we want to keep the iterative process of expanding things that prove to be the most fun, the plan is quite loose anyway. [1]
  • Multiple people, including the modder Earendel were hired to work on the expansion pack. [2]
  • As of February 2022, development is on step 4 "Connecting systems into a prototype" out of 7 total steps until release. [3]
  • Friday Facts #367 shows some concept art for the expansion.
  • It is planned to be "as big an addition as the whole vanilla game." [4]
  • The planned price is $30.00. [5]

See also