Prototype/LandMine: Difference between revisions
(1.1.51: trigger_collision_mask added) |
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{{Prototype parent|Prototype/ | {{Prototype parent|Prototype/EntityWithOwner}} | ||
A [[land mine]]. | A [[land mine]]. | ||
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== Mandatory properties == | == Mandatory properties == | ||
This prototype inherits all the properties from [[Prototype/ | This prototype inherits all the properties from [[Prototype/EntityWithOwner]]. | ||
{{Prototype property|picture_safe|[[Types/Sprite|Sprite]]}} | {{Prototype property|picture_safe|[[Types/Sprite|Sprite]]}} |
Latest revision as of 19:27, 21 January 2022
Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/EntityWithHealth » Prototype/EntityWithOwner » Prototype/LandMine
A land mine.
Mandatory properties
This prototype inherits all the properties from Prototype/EntityWithOwner.
picture_safe
Type: Sprite
The sprite of the landmine before it is armed (just after placing).
picture_set
Type: Sprite
The sprite of the landmine of a friendly force when it is armed.
trigger_radius
Type: double
Optional properties
picture_set_enemy
Type: Sprite
The sprite of the landmine of an enemy force when it is armed.
timeout
Type: uint32
Default: 120
Time between placing and the landmine being armed, in ticks.
action
Type: Trigger
ammo_category
Type: string
Name of a Prototype/AmmoCategory.
force_die_on_attack
Type: bool
Default: true
Force the landmine to kill itself when exploding.
trigger_force
Type: ForceCondition
Default: "enemy"
trigger_collision_mask
Type: CollisionMask
Default: {"item-layer", "object-layer", "player-layer", "water-tile"}
Collision mask that another entity must collide with to make this landmine blow up.