Prototype/Gate: Difference between revisions
Jump to navigation
Jump to search
(Converted to SMW format) |
(1.1.51: Prototype/EntityWithOwner added) |
||
Line 1: | Line 1: | ||
{{Prototype parent|Prototype/ | {{Prototype parent|Prototype/EntityWithOwner}} | ||
A [[gate]]. | A [[gate]]. | ||
Line 5: | Line 5: | ||
== Mandatory properties == | == Mandatory properties == | ||
This prototype inherits all the properties from [[Prototype/ | This prototype inherits all the properties from [[Prototype/EntityWithOwner]]. | ||
{{Prototype property|vertical_animation|[[Types/Animation|Animation]]}} | {{Prototype property|vertical_animation|[[Types/Animation|Animation]]}} |
Latest revision as of 19:26, 21 January 2022
Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/EntityWithHealth » Prototype/EntityWithOwner » Prototype/Gate
A gate.
Mandatory properties
This prototype inherits all the properties from Prototype/EntityWithOwner.
vertical_animation
Type: Animation
horizontal_animation
Type: Animation
vertical_rail_animation_left
Type: Animation
vertical_rail_animation_right
Type: Animation
horizontal_rail_animation_left
Type: Animation
horizontal_rail_animation_right
Type: Animation
vertical_rail_base
Type: Animation
horizontal_rail_base
Type: Animation
wall_patch
Type: Animation
opening_speed
Type: float
activation_distance
Type: double
timeout_to_close
Type: uint32
open_sound
Type: Sound
close_sound
Type: Sound
Optional properties
fadeout_interval
Type: uint32
Default: 0
opened_collision_mask
Type: CollisionMask
Default: {"object-layer", "item-layer", "floor-layer", "water-tile"}
This collision mask is used when the gate is open.