Prototype/CombatRobot: Difference between revisions
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(Converted to SMW format) |
(destroy_action description) |
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{{Prototype property|destroy_action|[[Types/Trigger|Trigger]]|optional=true}} | {{Prototype property|destroy_action|[[Types/Trigger|Trigger]]|optional=true}} | ||
Applied when the combat robot expires (runs out of time_to_live). | |||
{{Prototype property|follows_player|[[Types/bool|bool]]|false|optional=true}} | {{Prototype property|follows_player|[[Types/bool|bool]]|false|optional=true}} | ||
{{Prototype property|light|[[Types/LightDefinition|LightDefinition]]|optional=true}} | {{Prototype property|light|[[Types/LightDefinition|LightDefinition]]|optional=true}} |
Latest revision as of 18:49, 11 August 2021
Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/EntityWithHealth » Prototype/EntityWithOwner » Prototype/FlyingRobot » Prototype/CombatRobot
A combat robot. Can attack enemies.
Mandatory properties
This prototype inherits all the properties from Prototype/FlyingRobot.
time_to_live
Type: uint32
attack_parameters
Type: AttackParameters
idle
Type: RotatedAnimation
shadow_idle
Type: RotatedAnimation
in_motion
Type: RotatedAnimation
shadow_in_motion
Type: RotatedAnimation
Optional properties
range_from_player
Type: double
Default: 0
friction
Type: double
Default: 0
destroy_action
Type: Trigger
Applied when the combat robot expires (runs out of time_to_live).
follows_player
Type: bool
Default: false
light
Type: LightDefinition