Prototype/AssemblingMachine: Difference between revisions
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{{Prototype property|gui_title_key|[[Types/string|string]]|""|optional=true}} | {{Prototype property|gui_title_key|[[Types/string|string]]|""|optional=true}} | ||
The locale key of the title of the GUI that is shown when the player opens the assembling machine. | The locale key of the title of the GUI that is shown when the player opens the assembling machine. May not be longer than 200 characters. | ||
{{Prototype property|ingredient_count|[[Types/uint8|uint8]]|255|optional=true}} | {{Prototype property|ingredient_count|[[Types/uint8|uint8]]|255|optional=true}} |
Latest revision as of 09:27, 15 February 2021
Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/EntityWithHealth » Prototype/EntityWithOwner » Prototype/CraftingMachine » Prototype/AssemblingMachine
An assembling machine - like the assembling machines 1/2/3 in the game, but you can use your own recipe categories.
Extensions
- Prototype/RocketSilo rocket-silo
Optional properties
This prototype inherits all the properties from Prototype/CraftingMachine.
fixed_recipe
Type: string
Default: ""
The preset recipe of this machine. This machine does not show a recipe selection if this is set. The base game uses this for the rocket silo.
gui_title_key
Type: string
Default: ""
The locale key of the title of the GUI that is shown when the player opens the assembling machine. May not be longer than 200 characters.
ingredient_count
Type: uint8
Default: 255
Sets the maximum number of ingredients this machine can craft with. Any recipe with more ingredients than this will be unavailable in this machine.
This only counts item ingredients, not fluid ingredients! This means if ingredient count is 2, and the recipe has 2 item ingredients and 1 fluid ingredient, it can still be crafted in the machine.