Types/RenderLayer: Difference between revisions
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Muppet9010 (talk | contribs) (add missing string convertible render layer) |
(0.18.22) |
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Line 21: | Line 21: | ||
* transport-belt | * transport-belt | ||
* transport-belt-endings | * transport-belt-endings | ||
* floor-mechanics-under-corpse | |||
* corpse | * corpse | ||
* floor-mechanics | * floor-mechanics |
Latest revision as of 17:38, 30 April 2020
The render layer specifies the order of the sprite when rendering, most of the objects have it hardcoded in the source, but some are configurable.
The value is specified as Types/string
The order of acceptable values from lowest to highest:
- water-tile
- ground-tile
- tile-transition
- decals
- lower-radius-visualization
- radius-visualization
- transport-belt-integration
- resource
- building-smoke
- decorative
- ground-patch
- ground-patch-higher
- ground-patch-higher2
- remnants
- floor
- transport-belt
- transport-belt-endings
- floor-mechanics-under-corpse
- corpse
- floor-mechanics
- item
- lower-object
- transport-belt-circuit-connector
- lower-object-above-shadow
- object
- higher-object-under
- higher-object-above
- item-in-inserter-hand
- wires
- wires-above
- entity-info-icon
- entity-info-icon-above
- explosion
- projectile
- smoke
- air-object
- air-entity-info-icon
- light-effect
- selection-box
- higher-selection-box
- collision-selection-box
- arrow
- cursor
Prototype properties that use this type
- Prototype/ArtilleryFlare : render_layer
- Prototype/ArtilleryFlare : render_layer_when_on_ground
- Prototype/ArtilleryTurret : base_picture_render_layer
- Prototype/Car : render_layer
- Prototype/CharacterCorpse : render_layer
- Prototype/Corpse : animation_overlay_final_render_layer
- Prototype/Corpse : animation_overlay_render_layer
- Prototype/Corpse : animation_render_layer
- Prototype/Corpse : final_render_layer
- Prototype/Corpse : ground_patch_render_layer
- Prototype/Corpse : splash_render_layer
- Prototype/Decorative : render_layer
- Prototype/ElectricEnergyInterface : render_layer
- Prototype/EntityWithHealth : integration_patch_render_layer
- Prototype/Explosion : render_layer
- Prototype/FireFlame : initial_render_layer
- Prototype/FireFlame : render_layer
- Prototype/FireFlame : secondary_render_layer
- Prototype/LinkedBelt : structure_render_layer
- Prototype/Loader1x1 : structure_render_layer
- Prototype/Loader1x2 : structure_render_layer
- Prototype/MiningDrill : base_render_layer
- Prototype/Particle : render_layer
- Prototype/Particle : render_layer_when_on_ground
- Prototype/SimpleEntity : render_layer
- Prototype/SimpleEntityWithOwner : render_layer
- Prototype/Smoke : render_layer
- Prototype/TrivialSmoke : render_layer
- Prototype/Turret : base_picture_render_layer
- Prototype/Turret : gun_animation_render_layer
- Prototype/Unit : render_layer