Prototype/ArithmeticCombinator: Difference between revisions

From Official Factorio Wiki
Jump to navigation Jump to search
(Added prototype type to page)
(Removed incomplete example (mostly missing sprites, which are the only properties that this has over Prototype/Combinator). It is questionable whether this prototype needs an example at all.)
Tag: Undo
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
== Basics ==
{{Prototype parent|Prototype/Combinator}}
Prototype type: '''arithmetic-combinator'''
An [[arithmetic combinator]].


Extends [[Prototype/Combinator]].
{{Prototype TOC|arithmetic-combinator}}


== Mandatory properties ==
== Mandatory properties ==
This prototype inherits all the properties from [[Prototype/Combinator]].
This prototype inherits all the properties from [[Prototype/Combinator]].


=== plus_symbol_sprites ===
{{Prototype property|plus_symbol_sprites|[[Types/Sprite4Way|Sprite4Way]]}}
'''Type''': [[Types/Sprite4Way]]


=== minus_symbol_sprites ===
{{Prototype property|minus_symbol_sprites|[[Types/Sprite4Way|Sprite4Way]]}}
'''Type''': [[Types/Sprite4Way]]


=== multiply_symbol_sprites ===
{{Prototype property|multiply_symbol_sprites|[[Types/Sprite4Way|Sprite4Way]]}}
'''Type''': [[Types/Sprite4Way]]


=== divide_symbol_sprites ===
{{Prototype property|divide_symbol_sprites|[[Types/Sprite4Way|Sprite4Way]]}}
'''Type''': [[Types/Sprite4Way]]


=== modulo_symbol_sprites ===
{{Prototype property|modulo_symbol_sprites|[[Types/Sprite4Way|Sprite4Way]]}}
'''Type''': [[Types/Sprite4Way]]


=== power_symbol_sprites ===
{{Prototype property|power_symbol_sprites|[[Types/Sprite4Way|Sprite4Way]]}}
'''Type''': [[Types/Sprite4Way]]


=== left_shift_symbol_sprites ===
{{Prototype property|left_shift_symbol_sprites|[[Types/Sprite4Way|Sprite4Way]]}}
'''Type''': [[Types/Sprite4Way]]


=== right_shift_symbol_sprites ===
{{Prototype property|right_shift_symbol_sprites|[[Types/Sprite4Way|Sprite4Way]]}}
'''Type''': [[Types/Sprite4Way]]


=== and_symbol_sprites ===
{{Prototype property|and_symbol_sprites|[[Types/Sprite4Way|Sprite4Way]]}}
'''Type''': [[Types/Sprite4Way]]


=== or_symbol_sprites ===
{{Prototype property|or_symbol_sprites|[[Types/Sprite4Way|Sprite4Way]]}}
'''Type''': [[Types/Sprite4Way]]


=== xor_symbol_sprites ===
{{Prototype property|xor_symbol_sprites|[[Types/Sprite4Way|Sprite4Way]]}}
'''Type''': [[Types/Sprite4Way]]

Latest revision as of 14:47, 24 March 2020

Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/EntityWithHealth » Prototype/EntityWithOwner » Prototype/Combinator » Prototype/ArithmeticCombinator


An arithmetic combinator.


Prototype/ArithmeticCombinator — arithmetic-combinator
and_symbol_sprites::Sprite4Way
divide_symbol_sprites::Sprite4Way
left_shift_symbol_sprites::Sprite4Way
minus_symbol_sprites::Sprite4Way
modulo_symbol_sprites::Sprite4Way
multiply_symbol_sprites::Sprite4Way
or_symbol_sprites::Sprite4Way
plus_symbol_sprites::Sprite4Way
power_symbol_sprites::Sprite4Way
right_shift_symbol_sprites::Sprite4Way
xor_symbol_sprites::Sprite4Way
Inherited from Prototype/Combinator
active_energy_usage::Energy
activity_led_light_offsets::table of vector
activity_led_sprites::Sprite4Way
energy_source::EnergySource
input_connection_bounding_box::BoundingBox
input_connection_points::table of WireConnectionPoint
output_connection_bounding_box::BoundingBox
output_connection_points::table of WireConnectionPoint
screen_light_offsets::table of vector
sprites::Sprite4Way
activity_led_hold_time::uint8 (optional)
activity_led_light::LightDefinition (optional)
circuit_wire_max_distance::double (optional)
draw_circuit_wires::bool (optional)
draw_copper_wires::bool (optional)
screen_light::LightDefinition (optional)
Inherited from Prototype/EntityWithOwner
allow_run_time_change_of_is_military_target::bool (optional)
is_military_target::bool (optional)
Inherited from Prototype/EntityWithHealth
alert_when_damaged::bool (optional)
attack_reaction::AttackReaction (optional)
corpse::string or table of strings (optional)
create_ghost_on_death::bool (optional)
damaged_trigger_effect::TriggerEffect (optional)
dying_explosion::ExplosionDefinition or table of ExplosionDefinition (optional)
dying_trigger_effect::TriggerEffect (optional)
healing_per_tick::float (optional)
hide_resistances::bool (optional)
integration_patch::Sprite4Way (optional)
integration_patch_render_layer::RenderLayer (optional)
loot::Loot (optional)
max_health::float (optional)
random_corpse_variation::bool (optional)
repair_sound::Sound (optional)
repair_speed_modifier::float (optional)
resistances::Resistances (optional)
Inherited from Prototype/Entity
icons, icon, icon_size (IconSpecification)::IconSpecification
additional_pastable_entities::table of string (optional)
alert_icon_scale::float (optional)
alert_icon_shift::vector (optional)
allow_copy_paste::bool (optional)
autoplace::AutoplaceSpecification (optional)
build_base_evolution_requirement::double (optional)
build_grid_size::uint8 (optional)
build_sound::Sound (optional)
close_sound::Sound (optional)
collision_box::BoundingBox (optional)
collision_mask::CollisionMask (optional)
created_effect::Trigger (optional)
created_smoke::CreateTrivialSmokeEffectItem (optional)
drawing_box::BoundingBox (optional)
emissions_per_second::double (optional)
enemy_map_color::Color (optional)
fast_replaceable_group::string (optional)
flags::EntityPrototypeFlags (optional)
friendly_map_color::Color (optional)
hit_visualization_box::BoundingBox (optional)
map_color::Color (optional)
map_generator_bounding_box::BoundingBox (optional)
minable::MinableProperties (optional)
mined_sound::Sound (optional)
mining_sound::Sound (optional)
next_upgrade::string (optional)
open_sound::Sound (optional)
placeable_by::ItemToPlace or table of ItemToPlace (optional)
protected_from_tile_building::bool (optional)
radius_visualisation_specification::RadiusVisualisationSpecification (optional)
remains_when_mined::string or table of string (optional)
remove_decoratives::string (optional)
rotated_sound::Sound (optional)
selectable_in_game::bool (optional)
selection_box::BoundingBox (optional)
selection_priority::uint8 (optional)
shooting_cursor_size::double (optional)
sticker_box::BoundingBox (optional)
subgroup::string (optional)
tile_height::uint32 (optional)
tile_width::uint32 (optional)
trigger_target_mask::TriggerTargetMask (optional)
vehicle_impact_sound::Sound (optional)
water_reflection::WaterReflectionDefinition (optional)
working_sound::WorkingSound (optional)
Inherited from PrototypeBase
name::string
type::string
localised_description::LocalisedString (optional)
localised_name::LocalisedString (optional)
order::Order (optional)

Mandatory properties

This prototype inherits all the properties from Prototype/Combinator.

plus_symbol_sprites

Type: Sprite4Way

minus_symbol_sprites

Type: Sprite4Way

multiply_symbol_sprites

Type: Sprite4Way

divide_symbol_sprites

Type: Sprite4Way

modulo_symbol_sprites

Type: Sprite4Way

power_symbol_sprites

Type: Sprite4Way

left_shift_symbol_sprites

Type: Sprite4Way

right_shift_symbol_sprites

Type: Sprite4Way

and_symbol_sprites

Type: Sprite4Way

or_symbol_sprites

Type: Sprite4Way

xor_symbol_sprites

Type: Sprite4Way