Prototype/ArithmeticCombinator: Difference between revisions
Jump to navigation
Jump to search
(Converted to SMW format) |
(Added lua prototype example) |
||
Line 28: | Line 28: | ||
{{Prototype property|xor_symbol_sprites|[[Types/Sprite4Way|Sprite4Way]]}} | {{Prototype property|xor_symbol_sprites|[[Types/Sprite4Way|Sprite4Way]]}} | ||
== Example 0.18.15 == | |||
<syntaxhighlight lang="lua"> | |||
generate_arithmetic_combinator | |||
{ | |||
type = "arithmetic-combinator", | |||
name = "arithmetic-combinator", | |||
icon = "__base__/graphics/icons/arithmetic-combinator.png", | |||
icon_size = 64, icon_mipmaps = 4, | |||
flags = {"placeable-neutral", "player-creation"}, | |||
minable = {mining_time = 0.1, result = "arithmetic-combinator"}, | |||
max_health = 150, | |||
corpse = "arithmetic-combinator-remnants", | |||
dying_explosion = "arithmetic-combinator-explosion", | |||
collision_box = {{-0.35, -0.65}, {0.35, 0.65}}, | |||
selection_box = {{-0.5, -1}, {0.5, 1}}, | |||
damaged_trigger_effect = hit_effects.entity(), | |||
energy_source = | |||
{ | |||
type = "electric", | |||
usage_priority = "secondary-input" | |||
}, | |||
active_energy_usage = "1KW", | |||
working_sound = | |||
{ | |||
sound = | |||
{ | |||
filename = "__base__/sound/combinator.ogg", | |||
volume = 0.6 | |||
}, | |||
max_sounds_per_type = 2, | |||
fade_in_ticks = 4, | |||
fade_out_ticks = 30, | |||
match_speed_to_activity = true | |||
}, | |||
vehicle_impact_sound = sounds.generic_impact, | |||
activity_led_light = | |||
{ | |||
intensity = 0.8, | |||
size = 1, | |||
color = {r = 1.0, g = 1.0, b = 1.0} | |||
}, | |||
activity_led_light_offsets = | |||
{ | |||
{0.234375, -0.484375}, | |||
{0.5, 0}, | |||
{-0.265625, 0.140625}, | |||
{-0.453125, -0.359375} | |||
}, | |||
screen_light = | |||
{ | |||
intensity = 0.3, | |||
size = 0.6, | |||
color = {r = 1.0, g = 1.0, b = 1.0} | |||
}, | |||
screen_light_offsets = | |||
{ | |||
{0.015625, -0.234375}, | |||
{0.015625, -0.296875}, | |||
{0.015625, -0.234375}, | |||
{0.015625, -0.296875} | |||
}, | |||
input_connection_bounding_box = {{-0.5, 0}, {0.5, 1}}, | |||
output_connection_bounding_box = {{-0.5, -1}, {0.5, 0}}, | |||
circuit_wire_max_distance = 9 | |||
}, | |||
</syntaxhighlight> |
Revision as of 20:12, 21 March 2020
Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/EntityWithHealth » Prototype/EntityWithOwner » Prototype/Combinator » Prototype/ArithmeticCombinator
Mandatory properties
This prototype inherits all the properties from Prototype/Combinator.
plus_symbol_sprites
Type: Sprite4Way
minus_symbol_sprites
Type: Sprite4Way
multiply_symbol_sprites
Type: Sprite4Way
divide_symbol_sprites
Type: Sprite4Way
modulo_symbol_sprites
Type: Sprite4Way
power_symbol_sprites
Type: Sprite4Way
left_shift_symbol_sprites
Type: Sprite4Way
right_shift_symbol_sprites
Type: Sprite4Way
and_symbol_sprites
Type: Sprite4Way
or_symbol_sprites
Type: Sprite4Way
xor_symbol_sprites
Type: Sprite4Way
Example 0.18.15
generate_arithmetic_combinator
{
type = "arithmetic-combinator",
name = "arithmetic-combinator",
icon = "__base__/graphics/icons/arithmetic-combinator.png",
icon_size = 64, icon_mipmaps = 4,
flags = {"placeable-neutral", "player-creation"},
minable = {mining_time = 0.1, result = "arithmetic-combinator"},
max_health = 150,
corpse = "arithmetic-combinator-remnants",
dying_explosion = "arithmetic-combinator-explosion",
collision_box = {{-0.35, -0.65}, {0.35, 0.65}},
selection_box = {{-0.5, -1}, {0.5, 1}},
damaged_trigger_effect = hit_effects.entity(),
energy_source =
{
type = "electric",
usage_priority = "secondary-input"
},
active_energy_usage = "1KW",
working_sound =
{
sound =
{
filename = "__base__/sound/combinator.ogg",
volume = 0.6
},
max_sounds_per_type = 2,
fade_in_ticks = 4,
fade_out_ticks = 30,
match_speed_to_activity = true
},
vehicle_impact_sound = sounds.generic_impact,
activity_led_light =
{
intensity = 0.8,
size = 1,
color = {r = 1.0, g = 1.0, b = 1.0}
},
activity_led_light_offsets =
{
{0.234375, -0.484375},
{0.5, 0},
{-0.265625, 0.140625},
{-0.453125, -0.359375}
},
screen_light =
{
intensity = 0.3,
size = 0.6,
color = {r = 1.0, g = 1.0, b = 1.0}
},
screen_light_offsets =
{
{0.015625, -0.234375},
{0.015625, -0.296875},
{0.015625, -0.234375},
{0.015625, -0.296875}
},
input_connection_bounding_box = {{-0.5, 0}, {0.5, 1}},
output_connection_bounding_box = {{-0.5, -1}, {0.5, 0}},
circuit_wire_max_distance = 9
},