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This is a list of planned additions and changes that will be part of Factorio's next major release 0.18. [https://factorio.com/blog/post/fff-322]
This is a list of planned additions and changes that will be part of Factorio's next major release 0.18. [https://factorio.com/blog/post/fff-331]


== Planned features ==
== Planned features ==
* Final looks and behaviour of new GUI screens as they will be finished [https://factorio.com/blog/post/fff-282] [https://factorio.com/blog/post/fff-292]
* Final looks and behaviour of new GUI screens as they will be finished [https://factorio.com/blog/post/fff-282] [https://factorio.com/blog/post/fff-292] [https://factorio.com/blog/post/fff-331]
** Improved blueprint library [https://www.factorio.com/blog/post/fff-249] [https://www.factorio.com/blog/post/fff-250] [https://factorio.com/blog/post/fff-255] [https://factorio.com/blog/post/fff-282]
** Improved blueprint library [https://www.factorio.com/blog/post/fff-249] [https://www.factorio.com/blog/post/fff-250] [https://factorio.com/blog/post/fff-255] [https://factorio.com/blog/post/fff-282]
** Improved character screen [https://factorio.com/blog/post/fff-289] [https://factorio.com/blog/post/fff-322]
** Improved character screen [https://factorio.com/blog/post/fff-289] [https://factorio.com/blog/post/fff-322]
** Statistics GUIs (production, electric network stats, etc.)
** Entity GUIs (Inserter, Assembling machine, chests, etc.)
** Main screen GUIs (Chat, minimap, etc.)
* Better sounds [https://www.factorio.com/blog/post/fff-252] [https://factorio.com/blog/post/fff-282] [https://www.factorio.com/blog/post/fff-324]
* Better sounds [https://www.factorio.com/blog/post/fff-252] [https://factorio.com/blog/post/fff-282] [https://www.factorio.com/blog/post/fff-324]
* HR icons [https://www.factorio.com/blog/post/fff-277] [https://factorio.com/blog/post/fff-290] [https://factorio.com/blog/post/fff-291]
* Graphics [https://factorio.com/blog/post/fff-331]
* Improved color-scheme for the game using post-processing [https://www.factorio.com/blog/post/fff-320]
** Offshore pump redesign
** Brighter day
** Assembling machine redesign
** More contrast for map colors
** Beacon redesign
** Night is "blue and cold" instead of being overlayed with a black layer
** HR icons [https://www.factorio.com/blog/post/fff-277] [https://factorio.com/blog/post/fff-290] [https://factorio.com/blog/post/fff-291]
** Mods will have to adjust their sprites, script for that provided in the FFF
* New particle system for improved performance [https://factorio.com/blog/post/fff-322]
** Particle emitter [https://www.factorio.com/blog/post/fff-326]
* New explosions and particles (mostly visual) [https://www.factorio.com/blog/post/fff-325]
* Animated water [https://factorio.com/blog/post/fff-323]
* Animated trees [https://factorio.com/blog/post/fff-324]
* Optimizations [https://www.factorio.com/blog/post/fff-324]
** Heat pipes, inserters, rolling stock and more [https://www.factorio.com/blog/post/fff-324]
** Data phase cache [https://www.factorio.com/blog/post/fff-326]
* New player experience is cancelled, "First Steps" (old tutorial) will return [https://www.factorio.com/blog/post/fff-327]
* New player experience is cancelled, "First Steps" (old tutorial) will return [https://www.factorio.com/blog/post/fff-327]
* Further sound design improvements
* Mini-tutorials
* Final game balancing and tweaks
* Finalised locale and proofreading


== See also ==
== See also ==
* [https://factorio.com/blog/post/fff-322 Friday Facts #322 - New Particle system]
* [https://factorio.com/blog/post/fff-331 Friday Facts #331 - 0.18.0 release & Train pathfinder changes]
* [[Roadmap|Planned releases]]
* [[Roadmap|Planned releases]]

Revision as of 21:39, 19 February 2020

This is a list of planned additions and changes that will be part of Factorio's next major release 0.18. [1]

Planned features

  • Final looks and behaviour of new GUI screens as they will be finished [2] [3] [4]
    • Improved blueprint library [5] [6] [7] [8]
    • Improved character screen [9] [10]
    • Statistics GUIs (production, electric network stats, etc.)
    • Entity GUIs (Inserter, Assembling machine, chests, etc.)
    • Main screen GUIs (Chat, minimap, etc.)
  • Better sounds [11] [12] [13]
  • Graphics [14]
    • Offshore pump redesign
    • Assembling machine redesign
    • Beacon redesign
    • HR icons [15] [16] [17]
  • New player experience is cancelled, "First Steps" (old tutorial) will return [18]
  • Further sound design improvements
  • Mini-tutorials
  • Final game balancing and tweaks
  • Finalised locale and proofreading

See also