Upcoming features: Difference between revisions
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This is a list of planned additions and changes that will be part of future stable versions of Factorio's current major release 0.17. [https://factorio.com/blog/post/fff-282] | This is a list of planned additions and changes that will be part of future stable versions of Factorio's current major release 0.17. [https://factorio.com/blog/post/fff-282] | ||
== Stable 3 features (experimental released November 04th 2019; 0.17.75) == | |||
* New tooltips [https://factorio.com/blog/post/fff-318] | |||
* Construction robot tile batching [https://factorio.com/blog/post/fff-318] | |||
* Lua even filtering [https://www.factorio.com/blog/post/fff-319] | |||
* New gui icons, such as new [[alerts|alert]] icons | |||
== Planned features after initial release == | == Planned features after initial release == | ||
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** Improved blueprint library [https://www.factorio.com/blog/post/fff-249] [https://www.factorio.com/blog/post/fff-250] [https://factorio.com/blog/post/fff-255] [https://factorio.com/blog/post/fff-282] | ** Improved blueprint library [https://www.factorio.com/blog/post/fff-249] [https://www.factorio.com/blog/post/fff-250] [https://factorio.com/blog/post/fff-255] [https://factorio.com/blog/post/fff-282] | ||
** Improved character screen [https://factorio.com/blog/post/fff-289] | ** Improved character screen [https://factorio.com/blog/post/fff-289] | ||
* Better sounds [https://www.factorio.com/blog/post/fff-252] [https://factorio.com/blog/post/fff-282] | * Better sounds [https://www.factorio.com/blog/post/fff-252] [https://factorio.com/blog/post/fff-282] | ||
* HR icons [https://www.factorio.com/blog/post/fff-277] [https://factorio.com/blog/post/fff-290] [https://factorio.com/blog/post/fff-291] | * HR icons [https://www.factorio.com/blog/post/fff-277] [https://factorio.com/blog/post/fff-290] [https://factorio.com/blog/post/fff-291] | ||
* Improved color-scheme for the game using post-processing [https://www.factorio.com/blog/post/fff-320] | |||
** Brighter day | |||
** More contrast for map colors | |||
** Night is "blue and cold" instead of being overlayed with a black layer | |||
** Mods will have to adjust their sprites, script for that provided in the FFF | |||
== See also == | == See also == |
Revision as of 10:22, 11 November 2019
This is a list of planned additions and changes that will be part of future stable versions of Factorio's current major release 0.17. [1]
Stable 3 features (experimental released November 04th 2019; 0.17.75)
- New tooltips [2]
- Construction robot tile batching [3]
- Lua even filtering [4]
- New gui icons, such as new alert icons
Planned features after initial release
- Final looks and behaviour of new GUI screens as they will be finished [5] [6]
- Better sounds [12] [13]
- HR icons [14] [15] [16]
- Improved color-scheme for the game using post-processing [17]
- Brighter day
- More contrast for map colors
- Night is "blue and cold" instead of being overlayed with a black layer
- Mods will have to adjust their sprites, script for that provided in the FFF