Types/Trigger: Difference between revisions
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* if this is <code>"line"</code>, that definition is loaded as a [[Types/LineTriggerItem]], | * if this is <code>"line"</code>, that definition is loaded as a [[Types/LineTriggerItem]], | ||
* if this is <code>"cluster"</code>, that definition is loaded as a [[Types/ClusterTriggerItem]]. | * if this is <code>"cluster"</code>, that definition is loaded as a [[Types/ClusterTriggerItem]]. | ||
{{Prototype property type usage|{{FULLPAGENAME}}}} |
Revision as of 16:27, 8 August 2019
An array of types/tables. The tables are each loaded as one of the Types/TriggerItem extensions, depending on the value of the type
key in the table.
type
Type: Types/string
Mandatory member of each table in the array. Either "direct", "area", "line", or "cluster".
- If this is
"direct"
, that definition is loaded as a Types/DirectTriggerItem, - if this is
"area"
, that definition is loaded as a Types/AreaTriggerItem, - if this is
"line"
, that definition is loaded as a Types/LineTriggerItem, - if this is
"cluster"
, that definition is loaded as a Types/ClusterTriggerItem.
Prototype properties that use this type
- Prototype/ArtilleryFlare : ended_in_water_trigger_effect
- Prototype/ArtilleryFlare : regular_trigger_effect
- Prototype/ArtilleryProjectile : action
- Prototype/ArtilleryProjectile : final_action
- Prototype/Beam : action
- Prototype/Character : tool_attack_result
- Prototype/CombatRobot : destroy_action
- Prototype/Decorative : trigger_effect
- Prototype/Entity : created_effect
- Prototype/Entity : trigger_target_mask
- Prototype/EntityWithHealth : damaged_trigger_effect
- Prototype/EntityWithHealth : dying_trigger_effect
- Prototype/FireFlame : on_damage_tick_effect
- Prototype/FireFlame : on_fuel_added_action
- Prototype/FluidStream : action
- Prototype/FluidStream : initial_action
- Prototype/LandMine : action
- Prototype/Particle : ended_in_water_trigger_effect
- Prototype/Particle : ended_on_ground_trigger_effect
- Prototype/Particle : regular_trigger_effect
- Prototype/Projectile : action
- Prototype/Projectile : final_action
- Prototype/Reactor : meltdown_action
- Prototype/RepairTool : repair_result
- Prototype/Roboport : close_door_trigger_effect
- Prototype/Roboport : open_door_trigger_effect
- Prototype/RobotWithLogisticInterface : destroy_action
- Prototype/RocketSilo : alarm_trigger
- Prototype/RocketSilo : clamps_off_trigger
- Prototype/RocketSilo : clamps_on_trigger
- Prototype/RocketSilo : doors_trigger
- Prototype/RocketSilo : raise_rocket_trigger
- Prototype/RocketSiloRocket : flying_trigger
- Prototype/RollingStock : drive_over_tie_trigger
- Prototype/SmokeWithTrigger : action
- Prototype/Tile : trigger_effect
- Prototype/Turret : attack_target_mask
- Prototype/Turret : ignore_target_mask
- Prototype/Vehicle : crash_trigger
- Prototype/Vehicle : stop_trigger