Prototype/Radar: Difference between revisions

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{{Prototype parent|Prototype/EntityWithHealth}}
{{Prototype parent|Prototype/EntityWithHealth}}
A [[radar]].


== Basics ==
{{Prototype TOC|radar}}
Prototype type: '''radar'''
 
A [[radar]]. Based on [[Prototype/EntityWithHealth]].


== Mandatory properties ==
== Mandatory properties ==
This prototype inherits all the properties from [[Prototype/EntityWithHealth]].
This prototype inherits all the properties from [[Prototype/EntityWithHealth]].


=== energy_usage ===
{{Prototype property|energy_usage|[[Types/Energy|Energy]]}}
'''Type''': [[Types/Energy]]
 
The amount of energy this radar uses.
The amount of energy this radar uses.


=== energy_per_sector ===
{{Prototype property|energy_per_sector|[[Types/Energy|Energy]]}}
'''Type''': [[Types/Energy]]
 
The amount of energy it takes to scan a sector.
The amount of energy it takes to scan a sector.


=== energy_per_nearby_scan ===
{{Prototype property|energy_per_nearby_scan|[[Types/Energy|Energy]]}}
'''Type''': [[Types/Energy]]
 
=== energy_source ===
'''Type''': [[Types/EnergySource]]


{{Prototype property|energy_source|[[Types/EnergySource|EnergySource]]}}
The energy source for this radar.
The energy source for this radar.


=== pictures ===
{{Prototype property|pictures|[[Types/RotatedSprite|RotatedSprite]]}}
'''Type''': [[Types/RotatedSprite]]


=== max_distance_of_sector_revealed ===
{{Prototype property|max_distance_of_sector_revealed|[[Types/uint32|uint32]]}}
'''Type''': [[Types/uint32]]


=== max_distance_of_nearby_sector_revealed ===
{{Prototype property|max_distance_of_nearby_sector_revealed|[[Types/uint32|uint32]]}}
'''Type''': [[Types/uint32]]


== Optional properties ==
== Optional properties ==
=== radius_minimap_visualisation_color ===
'''Type''': [[Types/Color]]


=== rotation_speed ===
{{Prototype property|radius_minimap_visualisation_color|[[Types/Color|Color]]|optional=true}}
'''Type''': [[Types/double]]


'''Default''': 0.01
{{Prototype property|rotation_speed|[[Types/double|double]]|0.01|optional=true}}

Revision as of 16:56, 5 August 2019

Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/EntityWithHealth » Prototype/EntityWithOwner » Prototype/Radar


A radar.


Prototype/Radar — radar
energy_per_nearby_scan::Energy
energy_per_sector::Energy
energy_source::EnergySource
energy_usage::Energy
max_distance_of_nearby_sector_revealed::uint32
max_distance_of_sector_revealed::uint32
pictures::RotatedSprite
radius_minimap_visualisation_color::Color (optional)
rotation_speed::double (optional)
Inherited from Prototype/EntityWithOwner
allow_run_time_change_of_is_military_target::bool (optional)
is_military_target::bool (optional)
Inherited from Prototype/EntityWithHealth
alert_when_damaged::bool (optional)
attack_reaction::AttackReaction (optional)
corpse::string or table of strings (optional)
create_ghost_on_death::bool (optional)
damaged_trigger_effect::TriggerEffect (optional)
dying_explosion::ExplosionDefinition or table of ExplosionDefinition (optional)
dying_trigger_effect::TriggerEffect (optional)
healing_per_tick::float (optional)
hide_resistances::bool (optional)
integration_patch::Sprite4Way (optional)
integration_patch_render_layer::RenderLayer (optional)
loot::Loot (optional)
max_health::float (optional)
random_corpse_variation::bool (optional)
repair_sound::Sound (optional)
repair_speed_modifier::float (optional)
resistances::Resistances (optional)
Inherited from Prototype/Entity
icons, icon, icon_size (IconSpecification)::IconSpecification
additional_pastable_entities::table of string (optional)
alert_icon_scale::float (optional)
alert_icon_shift::vector (optional)
allow_copy_paste::bool (optional)
autoplace::AutoplaceSpecification (optional)
build_base_evolution_requirement::double (optional)
build_grid_size::uint8 (optional)
build_sound::Sound (optional)
close_sound::Sound (optional)
collision_box::BoundingBox (optional)
collision_mask::CollisionMask (optional)
created_effect::Trigger (optional)
created_smoke::CreateTrivialSmokeEffectItem (optional)
drawing_box::BoundingBox (optional)
emissions_per_second::double (optional)
enemy_map_color::Color (optional)
fast_replaceable_group::string (optional)
flags::EntityPrototypeFlags (optional)
friendly_map_color::Color (optional)
hit_visualization_box::BoundingBox (optional)
map_color::Color (optional)
map_generator_bounding_box::BoundingBox (optional)
minable::MinableProperties (optional)
mined_sound::Sound (optional)
mining_sound::Sound (optional)
next_upgrade::string (optional)
open_sound::Sound (optional)
placeable_by::ItemToPlace or table of ItemToPlace (optional)
protected_from_tile_building::bool (optional)
radius_visualisation_specification::RadiusVisualisationSpecification (optional)
remains_when_mined::string or table of string (optional)
remove_decoratives::string (optional)
rotated_sound::Sound (optional)
selectable_in_game::bool (optional)
selection_box::BoundingBox (optional)
selection_priority::uint8 (optional)
shooting_cursor_size::double (optional)
sticker_box::BoundingBox (optional)
subgroup::string (optional)
tile_height::uint32 (optional)
tile_width::uint32 (optional)
trigger_target_mask::TriggerTargetMask (optional)
vehicle_impact_sound::Sound (optional)
water_reflection::WaterReflectionDefinition (optional)
working_sound::WorkingSound (optional)
Inherited from PrototypeBase
name::string
type::string
localised_description::LocalisedString (optional)
localised_name::LocalisedString (optional)
order::Order (optional)

Mandatory properties

This prototype inherits all the properties from Prototype/EntityWithHealth.

energy_usage

Type: Energy
The amount of energy this radar uses.

energy_per_sector

Type: Energy
The amount of energy it takes to scan a sector.

energy_per_nearby_scan

Type: Energy

energy_source

Type: EnergySource
The energy source for this radar.

pictures

Type: RotatedSprite

max_distance_of_sector_revealed

Type: uint32

max_distance_of_nearby_sector_revealed

Type: uint32

Optional properties

radius_minimap_visualisation_color

Type: Color

rotation_speed

Type: double
Default: 0.01