Prototype/SimpleEntityWithForce: Difference between revisions
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'''Default''': "object" | '''Default''': "object" | ||
=== force_visibility === | |||
'''Type''': [[Types/ForceCondition]] | |||
'''Default''': "all" | |||
=== random_animation_offset === | === random_animation_offset === |
Revision as of 14:18, 27 March 2019
Basics
Prototype type: simple-entity-with-force
Extends Prototype/EntityWithHealth. Will be targeted by units/turrets.
Optional properties
This prototype inherits all the properties from Prototype/EntityWithHealth.
render_layer
Type: Types/RenderLayer
Default: "object"
force_visibility
Type: Types/ForceCondition
Default: "all"
random_animation_offset
Type: Types/bool
Default: false
pictures
Type: Types/SpriteVariations
Must have one of 'picture', 'pictures' or 'animations' defined.
picture
Type: Types/Sprite
Must have one of 'picture', 'pictures' or 'animations' defined.
animations
Type: Types/AnimationVariations
Must have one of 'picture', 'pictures' or 'animations' defined.