Prototype/SimpleEntityWithForce: Difference between revisions

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'''Default''': "object"
'''Default''': "object"
=== force_visibility ===
'''Type''': [[Types/ForceCondition]]
'''Default''': "all"


=== random_animation_offset ===
=== random_animation_offset ===

Revision as of 14:18, 27 March 2019

Basics

Prototype type: simple-entity-with-force

Extends Prototype/EntityWithHealth. Will be targeted by units/turrets.

Optional properties

This prototype inherits all the properties from Prototype/EntityWithHealth.

render_layer

Type: Types/RenderLayer

Default: "object"

force_visibility

Type: Types/ForceCondition

Default: "all"

random_animation_offset

Type: Types/bool

Default: false

pictures

Type: Types/SpriteVariations

Must have one of 'picture', 'pictures' or 'animations' defined.

picture

Type: Types/Sprite

Must have one of 'picture', 'pictures' or 'animations' defined.

animations

Type: Types/AnimationVariations

Must have one of 'picture', 'pictures' or 'animations' defined.