Prototype/SimpleEntityWithOwner: Difference between revisions
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(→Basics: note on difference to simpleentitywithforce) |
(→Optional properties: added 2 properties I missed) |
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== Optional properties == | == Optional properties == | ||
This prototype inherits all the properties from [[Prototype/EntityWithHealth]]. | This prototype inherits all the properties from [[Prototype/EntityWithHealth]]. | ||
=== render_layer === | |||
'''Type''': [[Types/RenderLayer]] | |||
'''Default''': "object" | |||
=== random_animation_offset === | |||
'''Type''': [[Types/bool]] | |||
'''Default''': false | |||
=== pictures === | === pictures === | ||
'''Type''': [[Types/SpriteVariations]] | '''Type''': [[Types/SpriteVariations]] | ||
Must have | Must have one of 'picture', 'pictures' or 'animations' defined. | ||
=== picture === | === picture === | ||
'''Type''': [[Types/Sprite]] | '''Type''': [[Types/Sprite]] | ||
Must have | Must have one of 'picture', 'pictures' or 'animations' defined. | ||
=== animations === | === animations === | ||
'''Type''': [[Types/AnimationVariations]] | '''Type''': [[Types/AnimationVariations]] | ||
Must have | Must have one of 'picture', 'pictures' or 'animations' defined. |
Revision as of 07:53, 21 September 2018
Basics
Extends Prototype/EntityWithHealth. Has a force, but unlike Prototype/SimpleEntityWithForce it is only attacked if the biters get stuck on it.
Optional properties
This prototype inherits all the properties from Prototype/EntityWithHealth.
render_layer
Type: Types/RenderLayer
Default: "object"
random_animation_offset
Type: Types/bool
Default: false
pictures
Type: Types/SpriteVariations
Must have one of 'picture', 'pictures' or 'animations' defined.
picture
Type: Types/Sprite
Must have one of 'picture', 'pictures' or 'animations' defined.
animations
Type: Types/AnimationVariations
Must have one of 'picture', 'pictures' or 'animations' defined.