Upcoming features: Difference between revisions
Jump to navigation
Jump to search
(Rich text editing) |
m (→Planned major features: new fff source) |
||
Line 8: | Line 8: | ||
** Cover the rest of the game mechanics | ** Cover the rest of the game mechanics | ||
* Improved First Steps campaign and new main campaign | * Improved First Steps campaign and new main campaign | ||
* GUI rewrite [https://www.factorio.com/blog/post/fff-191] [https://www.factorio.com/blog/post/fff-212] | * GUI rewrite [https://www.factorio.com/blog/post/fff-191] [https://www.factorio.com/blog/post/fff-212] [https://factorio.com/blog/post/fff-238] | ||
** Improve the looks of the GUI | ** Improve the looks of the GUI | ||
** Change the way it works | ** Change the way it works | ||
** Research queue [https://factorio.com/blog/post/fff-232] | ** Research queue [https://factorio.com/blog/post/fff-232] [https://factorio.com/blog/post/fff-238] | ||
* New graphics back-end, SDL, OpenGL, DX11, v-sync fix, texture streaming, VRAM usage optimizations, shaders [https://www.factorio.com/blog/post/fff-230] | * New graphics back-end, SDL, OpenGL, DX11, v-sync fix, texture streaming, VRAM usage optimizations, shaders [https://www.factorio.com/blog/post/fff-230] | ||
** New font rendering [https://factorio.com/blog/post/fff-232] | ** New font rendering [https://factorio.com/blog/post/fff-232] |
Revision as of 08:58, 14 April 2018
This is a list of planned additions and changes for Factorio's next major release 0.17.
Planned major features
- Mini tutorials
- Improved quality
- Cover the rest of the game mechanics
- Improved First Steps campaign and new main campaign
- GUI rewrite [1] [2] [3]
- New graphics back-end, SDL, OpenGL, DX11, v-sync fix, texture streaming, VRAM usage optimizations, shaders [6]
- New font rendering [7]
- Recipe tree GUI
- Foundation of some kind of in-game "factoriopedia"
- Should provide the player fast ways to get the answer to questions like:
- "What is this item used in?"
- "What is the graph of recipe dependencies for this?"
- Mod integration improvements
- Syncing mods with multiplayer game
- Mod browsing improvements
- Show the mod picture and more smaller things
- Map editor improvements, both technical and usability wise
- Map generator improvements and fixes, autoplace specification improvements and documentation
- High-resolution sprites for the rest of the game, including a few changes to some entities
- New laser turret textures, new laser beams [8]
- Final game balancing
- Upgrade planner [9]
- Rich text editing [10]
- Different fonts, color, and icons
- Possibly: Item/recipe/technology references, map positions, and blueprint strings
Possible features
- Spidertron [11]
- Better car handling and car in latency state
- Better fluid physics