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Upcoming features: Difference between revisions

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** Cover the rest of the game mechanics
** Cover the rest of the game mechanics
* Improved First Steps campaign and new main campaign
* Improved First Steps campaign and new main campaign
* GUI rewrite [https://www.factorio.com/blog/post/fff-191] [https://www.factorio.com/blog/post/fff-212]
* GUI rewrite [https://www.factorio.com/blog/post/fff-191] [https://www.factorio.com/blog/post/fff-212] [https://factorio.com/blog/post/fff-238]
** Improve the looks of the GUI
** Improve the looks of the GUI
** Change the way it works
** Change the way it works
** Research queue [https://factorio.com/blog/post/fff-232]
** Research queue [https://factorio.com/blog/post/fff-232] [https://factorio.com/blog/post/fff-238]
* New graphics back-end, SDL, OpenGL, DX11, v-sync fix, texture streaming, VRAM usage optimizations, shaders [https://www.factorio.com/blog/post/fff-230]
* New graphics back-end, SDL, OpenGL, DX11, v-sync fix, texture streaming, VRAM usage optimizations, shaders [https://www.factorio.com/blog/post/fff-230]
** New font rendering [https://factorio.com/blog/post/fff-232]
** New font rendering [https://factorio.com/blog/post/fff-232]

Revision as of 08:58, 14 April 2018

This is a list of planned additions and changes for Factorio's next major release 0.17.

Planned major features

  • Mini tutorials
    • Improved quality
    • Cover the rest of the game mechanics
  • Improved First Steps campaign and new main campaign
  • GUI rewrite [1] [2] [3]
    • Improve the looks of the GUI
    • Change the way it works
    • Research queue [4] [5]
  • New graphics back-end, SDL, OpenGL, DX11, v-sync fix, texture streaming, VRAM usage optimizations, shaders [6]
    • New font rendering [7]
  • Recipe tree GUI
    • Foundation of some kind of in-game "factoriopedia"
    • Should provide the player fast ways to get the answer to questions like:
      • "What is this item used in?"
      • "What is the graph of recipe dependencies for this?"
  • Mod integration improvements
    • Syncing mods with multiplayer game
    • Mod browsing improvements
      • Show the mod picture and more smaller things
  • Map editor improvements, both technical and usability wise
  • Map generator improvements and fixes, autoplace specification improvements and documentation
  • High-resolution sprites for the rest of the game, including a few changes to some entities
    • New laser turret textures, new laser beams [8]
  • Final game balancing
  • Upgrade planner [9]
  • Rich text editing [10]
    • Different fonts, color, and icons
    • Possibly: Item/recipe/technology references, map positions, and blueprint strings

Possible features

  • Spidertron [11]
  • Better car handling and car in latency state
  • Better fluid physics

See also