Upcoming features: Difference between revisions
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** New laser turret textures, new laser beams [https://www.factorio.com/blog/post/fff-228] | ** New laser turret textures, new laser beams [https://www.factorio.com/blog/post/fff-228] | ||
* Final game balancing | * Final game balancing | ||
* Upgrade planner [https://www.reddit.com/r/factorio/comments/7yq39w/version_01625/dujado2/?context=3] | |||
== Possible features == | == Possible features == |
Revision as of 10:51, 1 April 2018
This is a list of planned additions and changes for Factorio's next major release 0.17.
Planned major features
- Mini tutorials
- Improved quality
- Cover the rest of the game mechanics
- Improved First Steps campaign and new main campaign
- GUI rewrite [1] [2]
- Improve the looks of the GUI
- Change the way it works
- Research queue [3]
- New graphics back-end, SDL, OpenGL, DX11, v-sync fix, texture streaming, VRAM usage optimizations, shaders [4]
- New font rendering [5]
- Recipe tree GUI
- Foundation of some kind of in-game "factoriopedia"
- Should provide the player fast ways to get the answer to questions like:
- "What is this item used in?"
- "What is the graph of recipe dependencies for this?"
- Mod integration improvements
- Syncing mods with multiplayer game
- Mod browsing improvements
- Show the mod picture and more smaller things
- Map editor improvements, both technical and usability wise
- Map generator improvements and fixes, autoplace specification improvements and documentation
- High-resolution sprites for the rest of the game, including a few changes to some entities
- New laser turret textures, new laser beams [6]
- Final game balancing
- Upgrade planner [7]
Possible features
- Spidertron [8]
- Better car handling and car in latency state
- Better fluid physics