Upcoming features: Difference between revisions
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This is a list of planned additions and changes for Factorio's next major release 0. | This is a list of planned additions and changes for Factorio's next major release 0.17. | ||
== Planned major features == | |||
* Mini tutorials | |||
* | ** Improved quality | ||
** Cover the rest of the game mechanics | |||
* | * Improved First Steps campaign and new main campaign | ||
** | * GUI rewrite [https://www.factorio.com/blog/post/fff-191] [https://www.factorio.com/blog/post/fff-212] | ||
** | ** Improve the looks of the GUI | ||
** Change the way it works | |||
** | * New graphics back-end, SDL, OpenGL, DX11, v-sync fix, texture streaming, VRAM usage optimizations, shaders [https://www.factorio.com/blog/post/fff-230] | ||
** | * Recipe tree GUI | ||
* | ** Foundation of some kind of in-game "factoriopedia" | ||
** Should provide the player fast ways to get the answer to questions like: | |||
* | ***"What is this item used in?" | ||
** | ***"What is the graph of recipe dependencies for this?" | ||
** | * Mod integration improvements | ||
** Syncing mods with multiplayer game | |||
** Mod browsing improvements | |||
* | *** Show the mod picture and more smaller things | ||
** | * Map editor improvements, both technical and usability wise | ||
** | * Map generator improvements and fixes, autoplace specification improvements and documentation | ||
* High-resolution sprites for the rest of the game, including few changes to some entities | |||
* | ** New laser turret textures, new laser beams [https://www.factorio.com/blog/post/fff-228] | ||
* | * Final game balancing | ||
* | |||
** | |||
** | |||
* | |||
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== | == Possible features == | ||
* Spidertron | |||
* Better car handling and car in latency state | |||
* Better fluid physics | |||
* | |||
* | |||
== See also == | == See also == | ||
* [https://www.factorio.com/blog/post/fff- | * [https://www.factorio.com/blog/post/fff-235 Friday Facts #235] | ||
* [[Roadmap/Coming_Releases|Planned releases]] | * [[Roadmap/Coming_Releases|Planned releases]] | ||
* [[Version history]] | * [[Version history]] |
Revision as of 13:09, 29 March 2018
This is a list of planned additions and changes for Factorio's next major release 0.17.
Planned major features
- Mini tutorials
- Improved quality
- Cover the rest of the game mechanics
- Improved First Steps campaign and new main campaign
- GUI rewrite [1] [2]
- Improve the looks of the GUI
- Change the way it works
- New graphics back-end, SDL, OpenGL, DX11, v-sync fix, texture streaming, VRAM usage optimizations, shaders [3]
- Recipe tree GUI
- Foundation of some kind of in-game "factoriopedia"
- Should provide the player fast ways to get the answer to questions like:
- "What is this item used in?"
- "What is the graph of recipe dependencies for this?"
- Mod integration improvements
- Syncing mods with multiplayer game
- Mod browsing improvements
- Show the mod picture and more smaller things
- Map editor improvements, both technical and usability wise
- Map generator improvements and fixes, autoplace specification improvements and documentation
- High-resolution sprites for the rest of the game, including few changes to some entities
- New laser turret textures, new laser beams [4]
- Final game balancing
Possible features
- Spidertron
- Better car handling and car in latency state
- Better fluid physics