Prototype/Item: Difference between revisions

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(overhaul to include Prototype)
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== Mandatory properties ==
== Mandatory properties ==
=== type ===
Inherits all properties from [[Prototype]].
Type of the item (extension)
 
  type = "item"
=== name ===
Name of the item prototype (iron-gear-wheel/wooden-chest)
  name = "wooden-chest"
=== stack_size ===
=== stack_size ===
Count of items of the same name that can be stored in one inventory slot.
Count of items of the same name that can be stored in one inventory slot.
   stack_size = 64
   stack_size = 64


=== order ===
'''Type''': [[Types/Order]]
Is used to order items in inventory (when sorting is enabled) and to sort recipes in crafting screen.
  order = "a-b-c"
=== flags ===
=== flags ===
Specifies some properties of the item.
Specifies some properties of the item.

Revision as of 13:02, 23 January 2018

Basics

Possible configuration for all items

Extensions

Mandatory properties

Inherits all properties from Prototype.

stack_size

Count of items of the same name that can be stored in one inventory slot.

 stack_size = 64

flags

Specifies some properties of the item.

 flags = { "goes-to-quickbar" }

Possible values are:

Item meaning
goes-to-quickbar Item is moved to quick bar by default
goes-to-main-inventory Item is moved to main inventory by default
hidden Item will not appear in lists of all items such as those for logistics requests, filters, etc.

Optional properties

place_result

Name of prototype/Entity that can be built using this item

 place_result = "wooden-chest"

fuel_value

Type: Types/EnergyAmount

Amount of energy it gives when used as fuel.

fuel_category

Type: Types/string

Must exist when a fuel_value is defined. Name of one of the fuel categories.

healing_value

Amount of health restored when used. Default value is 0 (So it can't be used this way)

 healing_value = 20