Transport belt: Difference between revisions
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{{:Infobox:Transport belt}} | {{:Infobox:Transport belt}} | ||
'''Transport belts''' are the easiest and cheapest method of automatic item transportation. They are the first tier of the three [[Belt transport system|transport belts]]. | |||
No prior [[research]] is required and they are available from the beginning of the game. | |||
==Properties== | ==Properties== | ||
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| {{Imagelink|Transport belt|Transport belt}} || 13.33 || 1.875 || 7.111 || none | | {{Imagelink|Transport belt|Transport belt}} || 13.33 || 1.875 || 7.111 || none | ||
|} | |} | ||
''* See '''[[Transport belts/Physics|Physics of Transport Belts]]''' for more detailed information.'' | |||
[[File:Basic_transport_belt_fulldensity.gif|right|400px|thumb|3 [[fast inserter]]s per side will fill a basic transport belt to maximum density.]] | [[File:Basic_transport_belt_fulldensity.gif|right|400px|thumb|3 [[fast inserter]]s per side will fill a basic transport belt to maximum density.]] | ||
Stepping on a transport belt will convey the [[player]] and even moving [[vehicles]] in the direction of the transport belt, at a somewhat slow speed. The player can fight the movement, or run with it to speed up. This can be used for transportation over short distances faster | Stepping on a transport belt will convey the [[player]] and even moving [[vehicles]] in the direction of the transport belt, at a somewhat slow speed. The player can fight the movement, or run with it to speed up. This can be used for transportation over short distances for faster running. | ||
==Production Layouts== | ==Production Layouts== |
Revision as of 20:43, 16 September 2017
Transport belt |
Recipe |
|
+ + → | |
Total raw |
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+ |
Recipe |
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+ + → | |
Total raw |
|
+ |
Map color |
|
Health |
150 |
Resistances |
Fire: 0/90% |
Stack size |
100 |
Dimensions |
1×1 |
Belt speed |
15 Items/s |
Mining time |
0.1 |
Prototype type |
|
Internal name |
transport-belt |
Required technologies |
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None required |
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Produced by |
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Consumed by |
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Transport belts are the easiest and cheapest method of automatic item transportation. They are the first tier of the three transport belts.
No prior research is required and they are available from the beginning of the game.
Properties
Type | Max. throughput (Items per game-second)* | Speed (Tiles per game-second)* | Max. density (Items per tile)* | Required technologies |
---|---|---|---|---|
Transport belt | 13.33 | 1.875 | 7.111 | none |
* See Physics of Transport Belts for more detailed information.
Stepping on a transport belt will convey the player and even moving vehicles in the direction of the transport belt, at a somewhat slow speed. The player can fight the movement, or run with it to speed up. This can be used for transportation over short distances for faster running.
Production Layouts
Iron gear wheels take the same amount of time to manufacture as transport belts, so one gear assembler can supply one belt assembler at full capacity, provided they are the same tier. An example is below.
Design | Input: (Items per game-second) |
---|---|
File:Transport belt layout1.jpg | |
Output: (Items per game-second) | |
History
- 0.13.0:
- Transport belt is now connectible to the circuit network.
- Transport belt connectible entities will now disconnect from incoming belts when marked for deconstruction.
- 0.12.0:
- Items on transport belts don't go off the belt at the end, so the transport belt has to go directly in front of the required inserter.
- Optimised the transport belt movement.
- 0.11.9:
- Items marked for deconstruction cannot be moved by belts anymore.
- Reduced the CPU load caused by big counts of inserters loading/unloading transport belts.
- 0.11.0:
- Fast/express belts are now made from the slower variants.
- 0.9.7:
- Belts to be deconstructed no longer accept items.
- 0.9.6:
- New transport belt graphics.
- 0.9.0:
- Small optimisation.
- 0.7.1:
- Express transport belt now takes 15 Iron gear wheels to craft.
- 0.6.0:
- Transport belt doesn't pull player out of the edge of it (like items), so player won't be almost trapped on faster transport belts.
- 0.5.0:
- Better movement on transport belts in turns and crossings.
- 0.2.8:
- Cross connections of transport belt of the same type are disabled.
- 0.2.2:
- When transport belts are rotated (or replaced with different than opposite direction), items on transport belt are collected.
- 0.2.1:
- Small optimisation.
- 0.1.0:
- Introduced