Solar panel: Difference between revisions
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[[File:SolarPanelSetUp.png|350px|thumb|An efficient solar panel set up.]] | [[File:SolarPanelSetUp.png|350px|thumb|An efficient solar panel set up.]] | ||
== Notes == | |||
* It takes 23.8 solar panels to operate 1MW of factory '''and''' charge enough accumulators to sustain that 1MW through the night | |||
== Achievements == | == Achievements == |
Revision as of 01:35, 25 January 2017
Solar panels are an infinite source of free energy while producing no pollution. During daylight hours every panel provides the maximum power level, 60kW. Generated power will increase/decrease linearly during dusk and dawn, and no power is produced at night. When placed, the Solar Panel takes up 9 spaces, in a 3x3 area.
Basic accumulators can be charged up during the day to power the base at night.
Notes
- It takes 23.8 solar panels to operate 1MW of factory and charge enough accumulators to sustain that 1MW through the night
Achievements
- Main article: Achievements
Solar panels are directly connected to the following achievements:
- Solaris
- Produce more than 10 GJ energy per hour without the usage of steam engine.
- Steam all the way
- Win the game without using a solar panel.
History
- 0.13.2:
- Changed tech requirement from Adv. Electronics to Electronics.
- 0.12.11:
- Energy of the solar panel is now fractioned between all the networks it's connected to.
- 0.12.0:
- Massive optimisations to solar panel logic.
- 0.11.0:
- Significantly slowed crafting speed to 10 secs from 0.5 sec.
- 0.7.1:
- Made solar panels pre-science pack 3.
- 0.5.0:
- Unplugged icon shown when not connected to any power transfer device.
- 0.3.0:
- New solar panel graphics.
- 0.2.1:
- Priority of power consumption changed to consume from solar panel first.
- 0.1.0:
- Introduced