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Lubricant: Difference between revisions

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'''Lubricant''' is a [[liquid]] converted from [[Heavy Oil]] in a [[Chemical plant]].
'''Lubricant''' is a [[liquid]] converted from [[Heavy Oil]] in a [[Chemical plant]].


It is used in the production of [[Express Transport Belt]], [[Express Splitter]]s, and [[Electric Engine Unit]]s.
It is used in the production of [[Express Transport Belt]]s, [[Express Splitter]]s, and [[Electric Engine Unit]]s.


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{| class="wikitable"
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== Tips ==
== Tips ==
* Since Lubricant is only used for blue belts and electric engines, and the only other use of Heavy Oil is flamethrower ammo (production of which is either best placed in your oil refinery or elided entirely) and cracking into Light Oil (the Heavy Oil to [[Solid fuel]] production ratio is terrible compared to cracking it first), you may want to consider placing your production of robots and belt assembly nearby your oil refineries, so lubricant doesn't need to be sent as far.
* Since Lubricant is a liquid, made from Heavy Oil, also a liquid, and the most common other product of Heavy Oil is Light Oil, yet another liquid, it's generally a good idea to keep the Chemical Plant that's making Lubricant in the fluid-processing area, and to move the assemblers that use Lubricant for manufacturing electric engines or blue belts to positions nearby.  While it is possible to instead use pipes to spread out the fluid-processing area to match your conveyor-belt lines, it's much more difficult, for many reasons: fluids don't flow as well through very long pipes; aboveground pipes block the player's movement; pipes cannot be placed next to each other without joining; and it's much easier to see the status of a conveyor belt than the status of a pipe's contents.


* If you run your [[Heavy Oil]] pipe from the refineries past a Lubricant-making Chemical Plant before sending it to the cracking Chemical Plants, you can be sure that the Lubricant production will have priority over cracking.
* If you run your [[Heavy Oil]] pipe from the refineries past a Lubricant-making Chemical Plant before sending it to the cracking Chemical Plants, you can be sure that the Lubricant production will have priority over cracking.
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[[Category:Liquids]]
[[Category:Liquids]]
[[Category:Items]]
[[Category:Liquid network]]
[[Category:Liquid network]]

Revision as of 05:41, 19 June 2016

Template:Liquid Lubricant is a liquid converted from Heavy Oil in a Chemical plant.

It is used in the production of Express Transport Belts, Express Splitters, and Electric Engine Units.

Converted by: + =>
Lubricant.png
1

Tips

  • Since Lubricant is a liquid, made from Heavy Oil, also a liquid, and the most common other product of Heavy Oil is Light Oil, yet another liquid, it's generally a good idea to keep the Chemical Plant that's making Lubricant in the fluid-processing area, and to move the assemblers that use Lubricant for manufacturing electric engines or blue belts to positions nearby. While it is possible to instead use pipes to spread out the fluid-processing area to match your conveyor-belt lines, it's much more difficult, for many reasons: fluids don't flow as well through very long pipes; aboveground pipes block the player's movement; pipes cannot be placed next to each other without joining; and it's much easier to see the status of a conveyor belt than the status of a pipe's contents.
  • If you run your Heavy Oil pipe from the refineries past a Lubricant-making Chemical Plant before sending it to the cracking Chemical Plants, you can be sure that the Lubricant production will have priority over cracking.
  • Most games will only ever need one lubricant-producing Chemical Plant and one Storage Tank for the lubricant.

See also