Prototype/Item: Difference between revisions
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Supercheese (talk | contribs) (→flags: Add "hidden" flag) |
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| goes-to-main-inventory || Item is moved to main inventory by default | | goes-to-main-inventory || Item is moved to main inventory by default | ||
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| hidden || Item will not appear in lists of all items such as those for logistics requests, filters, etc. | |||
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== Optional properties == | == Optional properties == | ||
=== place_result === | === place_result === |
Revision as of 22:44, 7 March 2016
Basics
Possible configuration for all items
Extensions
Item | json identification type | Description |
---|---|---|
prototype/item | item | Regular item with no special properties. |
prototype/Ammo | ammo | Ammunition for guns |
prototype/Gun | gun | Guns |
prototype/Armor | armor | Used as player protection. |
prototype/MiningTool | mining-tool | Used for mining resources and/or melee weapon. |
Mandatory properties
type
Type of the item (extension)
type = "item"
name
Name of the item prototype (iron-gear-wheel/wooden-chest)
name = "wooden-chest"
stack_size
Count of items of the same name that can be stored in one inventory slot.
stack_size = 64
order
Is used to order items in inventory (when sorting is enabled) and to sort recipes in crafting screen.
order = "a-b-c"
flags
Specifies some properties of the item.
flags = { "goes-to-quickbar" }
Possible values are:
Item | meaning |
---|---|
goes-to-quickbar | Item is moved to quick bar by default |
goes-to-main-inventory | Item is moved to main inventory by default |
hidden | Item will not appear in lists of all items such as those for logistics requests, filters, etc. |
Optional properties
place_result
Name of [prototype/Entity] that can be built using this item
place_result = "wooden-chest"
fuel_value
Amount of energy it gives when used as fuel, reference value is 1 for coal. Default value is 0 (it can't be used as fuel).
fuel_value = 0.8
healing_value
Amount of health restored when used. Default value is 0 (So it can't be used this way)
healing_value = 20