User:Darkfrei/script
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Add new oil patch
This creates 9 crude oil patches randomly without collisions:
/c local position = nil
for i=1,9 do
position = game.player.surface.find_non_colliding_position("crude-oil", game.player.position, 0, i/2+1.5)
if position then
game.player.surface.create_entity({name="crude-oil", amount=5000, position=position})
end
end
Respawn enemies
This creates one respawner every 32x32 tiles:
/c local surface = game.player.surface
for c in surface.get_chunks() do
local position = surface.find_non_colliding_position("biter-spawner", {x=c.x*32+16, y=c.y*32+16}, 10, 3)
if position and surface.is_chunk_generated(c) then
surface.create_entity{name="biter-spawner", position=position}
end
end
Print all mods with versions to the log file
For data stage:
local mod_list = {}
for i, v in pairs (mods) do
table.insert (mod_list, i .. '_' ..v )
end
log ('mods: ' .. serpent.line (mod_list))
Print collison mask
/c game.print (game.player.selected.prototype.name .. ' ' .. serpent.line(game.player.selected.prototype.collision_mask))