Types/TileTransitionSprite
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Used by Types/TileTransitions which is used by Prototype/Tile.
Mandatory properties
count
Type: Types/uint32
Frame count.
picture
Type: Types/FileName
Optional properties
hr_version
Type: Types/TileTransitionSprite
If this property exists and high resolution sprites are turned on, its contents are used to load the tile transition sprite.
tall
Type: Types/bool
Default: false
If this is true, the shift of the tile transition sprite is set to {0, 0.5}.
scale
Type: Types/float
Default: 1
x
Type: Types/SpriteSizeType
Default: 0
Horizontal position of the sprite in the source file in pixels.
y
Type: Types/SpriteSizeType
Default: 0
Vertical position of the sprite in the source file in pixels.