Types/SpriteFlags

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Array (Types/table) of strings. The possible strings are listed below.

"no-crop"

The sprite won't be automatically cropped.

"not-compressed"

"always-compressed"

"mipmap"

"linear-minification"

"linear-magnification"

"linear-mip-level"

"alpha-mask"

"no-scale"

"mask"

When this flag is set, it will internally set these flags:

  • "group=none"

"icon"

When this flag is set, it will internally set these flags:

  • "no-crop"
  • "no-scale"
  • "mipmap"
  • "linear-minification"
  • "linear-magnification"
  • "linear-mip-level"
  • "not-compressed"
  • "group=icon"

"gui"

When this flag is set, it will internally set these flags:

  • "no-crop"
  • "no-scale"
  • "mipmap"
  • "linear-minification"
  • "linear-magnification"
  • "linear-mip-level"
  • "not-compressed"
  • "group=gui"

"gui-icon"

When this flag is set, it will internally set these flags:

  • "no-crop"
  • "no-scale"
  • "mipmap"
  • "linear-minification"
  • "linear-magnification"
  • "not-compressed"
  • "group=icon"

"light"

When this flag is set, it will internally set these flags:

  • "mipmap"
  • "linear-mip-level"
  • "linear-minification"
  • "linear-magnification"
  • "group=none"

"terrain"

When this flag is set, it will internally set these flags:

  • "mipmap"
  • "linear-mip-level"
  • "linear-minification"
  • "no-crop"
  • "group=terrain"

"terrain-effect-map"

When this flag is set, it will internally set these flags:

  • "mipmap"
  • "linear-mip-level"
  • "linear-minification"
  • "no-crop"
  • "terrain-effect-map" (internal group flag)

"shadow"

"smoke"

When this flag is set, it will internally set these flags:

  • "mipmap"
  • "linear-minification"
  • "linear-magnification"
  • "group=smoke"

"decal"

When this flag is set, it will internally set these flags:

  • "group=decal"

"low-object"

"trilinear-filtering"

"group=none"

"group=terrain"

"group=shadow"

"group=smoke"

"group=decal"

"group=low-object"

"group=gui"

"group=icon"

"group=icon-background"

"compressed"

Deprecated flag that does nothing but is kept to prevent "unknown sprite flag" errors.

Example

   flags = { "linear-minification", "linear-magnification" }