Prototype/TipsAndTricksItem
Prototype definitions » PrototypeBase » Prototype/TipsAndTricksItem
A tips and tricks entry.
Prototype/TipsAndTricksItem — tips-and-tricks-item | ||
category | :: | string (optional) |
dependencies | :: | array of string (optional) |
image | :: | FileName (optional) |
indent | :: | uint8 (optional) |
is_title | :: | bool (optional) |
simulation | :: | SimulationDefinition (optional) |
skip_trigger | :: | TipTrigger (optional) |
starting_status | :: | TipStatus (optional) |
tag | :: | string (optional) |
trigger | :: | TipTrigger (optional) |
tutorial | :: | string (optional) |
Inherited from PrototypeBase | ||
name | :: | string |
type | :: | string |
localised_description | :: | LocalisedString (optional) |
localised_name | :: | LocalisedString (optional) |
order | :: | Order (optional) |
Optional properties
image
Type: FileName
Default: ""
simulation
Type: SimulationDefinition
tag
Type: string
Default: ""
String to add in front of the tips and trick entries name. Can be anything, the base game tends to use rich text tags for items, e.g. [item=wooden-chest]
here.
category
Type: string
Default: the name
of this prototype
Name of a Prototype/TipsAndTricksItemCategory, used for the sorting of this tips and tricks entry. Tips and trick entries are sorted first by category and then by their order
within that category.
indent
Type: uint8
Default: 0
The tips and tricks entry is indented by indent
×6 spaces.
is_title
Type: bool
Default: false
Whether the tip title on the left in the tips and tricks GUI should use the "title_tip_item" style (semi bold font).
trigger
Type: TipTrigger
Condition for when the tip notification should be shown to the player.
skip_trigger
Type: TipTrigger
Condition for never showing the tip notification to the player.
tutorial
Type: string
Default: ""
Name of a Prototype/Tutorial.
starting_status
Type: TipStatus
Default: "locked"
dependencies
Type: array of string
Default: none
An array of names of other tips and tricks items. This tips and tricks entry is only shown to the player once they have marked all dependencies as read.