Prototype/RailRemnants
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Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/Corpse » Prototype/RailRemnants
Used for rail corpses.
Mandatory properties
This prototype inherits all the properties from Prototype/Corpse.
bending_type
Type: string
Either "straight" or "turn".
pictures
Type: table
Table with the following mandatory members:
- straight_rail_horizontal - RailPieceLayers
- straight_rail_vertical - RailPieceLayers
- straight_rail_diagonal_left_top - RailPieceLayers
- straight_rail_diagonal_right_top - RailPieceLayers
- straight_rail_diagonal_right_bottom - RailPieceLayers
- straight_rail_diagonal_left_bottom - RailPieceLayers
- curved_rail_vertical_left_top - RailPieceLayers
- curved_rail_vertical_right_top - RailPieceLayers
- curved_rail_vertical_right_bottom - RailPieceLayers
- curved_rail_vertical_left_bottom - RailPieceLayers
- curved_rail_horizontal_left_top - RailPieceLayers
- curved_rail_horizontal_right_top - RailPieceLayers
- curved_rail_horizontal_right_bottom - RailPieceLayers
- curved_rail_horizontal_left_bottom - RailPieceLayers
- rail_endings - Sprite8Way
Mandatory values
All rail remnant collision_boxes are hardcoded and cannot be modified. The hardcoded values are:
- straight_rail_primary_bounding_box = {-0.7, -0.99, 0.7, 0.99}
- diagonal_straight_rail_primary_bounding_box = {-0.65, -0.7, 0.65, 0.7}
- curved_rail_primary_bounding_box = {-0.75, -0.55, 0.75, 1.6}
- secondary_bounding_box = {-0.68, -2.7, 0.68, 2.7}
Furthermore, the selection_boxes are automatically calculated from the bounding boxes, so effectively also hardcoded.