Types/Effect

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Revision as of 10:47, 19 July 2022 by Bilka (talk | contribs) (both game and code give the limit as -80%, so doing that here too. may need better wording)
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A table with the below listed properties.

When applied to modules, the resulting effect is a sum of all module affects, multiplied through calculations: (1 + sum module effects) or, for productivity (0 + sum).

Optional properties

consumption

Types: Types/table

Multiplier to energy used during operation (not idle/drain use). The minimum possible sum is -80%.

Table with the following optional member:

  • bonus - Types/double - Default is 0. Precision is ignored beyond two decimals - 17.567 results in 17.56 etc.

speed

Types: Types/table

Modifier to crafting speed, research speed, etc. The minimum possible sum is -80%.

Table with the following optional member:

  • bonus - Types/double - Default is 0. Precision is ignored beyond two decimals - 17.567 results in 17.56 etc.

productivity

Types: Types/table

Multiplied against work completed, adds to the bonus results of operating. E.g. an extra crafted recipe or immediate research bonus. The minimum possible sum is 0%.

Table with the following optional member:

  • bonus - Types/double - Default is 0. Precision is ignored beyond two decimals - 17.567 results in 17.56 etc.

pollution

Types: Types/table

Multiplier to the pollution factor of an entity's pollution during use. The minimum possible sum is -80%.

Table with the following optional member:

  • bonus - Types/double - Default is 0. Precision is ignored beyond two decimals - 17.567 results in 17.56 etc.