Prototype/RoboportEquipment
Prototype definitions » PrototypeBase » Prototype/Equipment » Prototype/RoboportEquipment
Used by personal roboport.
Mandatory properties
This prototype inherits all the properties from Prototype/Equipment.
recharging_animation
Type: Animation
The animation played at each charging point when a robot is charging there.
spawn_and_station_height
Type: float
Presumably states the height of the charging stations and thus an additive offset for the charging_offsets.
charge_approach_distance
Type: float
Presumably, the distance from the roboport at which robots will wait to charge.
construction_radius
Type: float
Can't be negative.
charging_energy
Type: Energy
Optional properties
spawn_and_station_shadow_height_offset
Type: float
Default: 0
draw_logistic_radius_visualization
Type: bool
Default: true
draw_construction_radius_visualization
Type: bool
Default: true
recharging_light
Type: LightDefinition
The light emitted when charging a robot.
charging_station_count
Type: uint32
Default: 0
charging_distance
Type: float
Default: 0.0
charging_station_shift
Type: vector
charging_threshold_distance
Type: float
Default: 1.0
Distance in tiles. This defines how far away a robot can be from the charging spot and still be charged, however the bot is still required to reach a charging spot in the first place.
robot_vertical_acceleration
Type: float
Default: 0.01
stationing_offset
Type: vector
The offset from the center of the roboport at which robots will enter and exit.
robot_limit
Type: ItemCountType
Default: max uint
How many robots can exist in the network (cumulative).
robots_shrink_when_entering_and_exiting
Type: bool
Default: false
charging_offsets
Type: table of vector
The offsets from the centre of the roboport at which robots will charge.
spawn_minimum
Type: Energy
Default: 0.2 * energy_source.buffer_capacity
Minimum amount of energy that needs to available inside the roboport's buffer so that robots can be spawned.
burner
Type: EnergySource
Must be a burner energy source. Add this is if the roboport should be fueled directly instead of using power from the equipment grid.
power
Type: Energy
Mandatory if burner
is present. The size of the buffer of the burner energy source, so effectively the amount of power that the energy source can produce per tick.