Types/RotatedAnimation4Way
A map of rotated animations for all 4 directions of the entity, or one Types/RotatedAnimation that is used for all directions.
Properties
north
Type: Types/RotatedAnimation
Optional. If omitted, the game will not look for any other directions and instead try to load the whole definition as one Types/RotatedAnimation and apply it to all directions.
If north is present, but no other directions are present, the north rotated animation is used for all directions.
east
Type: Types/RotatedAnimation
If east is present, but west is not present, the east rotated animation is used for the west direction.
south
Type: Types/RotatedAnimation
west
Type: Types/RotatedAnimation
sheet
Type: Types/SpriteNWaySheet
Optional. If given, and #sheets isnt present, this is used instead of any other properties that may be present.
Prototype properties that use this type
- Prototype/Turret : attacking_animation
- Prototype/Turret : ending_attack_animation
- Prototype/Turret : energy_glow_animation
- Prototype/Turret : folded_animation
- Prototype/Turret : folding_animation
- Prototype/Turret : prepared_alternative_animation
- Prototype/Turret : prepared_animation
- Prototype/Turret : preparing_animation
- Prototype/Turret : starting_attack_animation