Prototype/Sound
Prototype definitions » Prototype/Sound
Specifies a sound that can be used with https://lua-api.factorio.com/latest/Concepts.html#SoundPath during runtime.
Prototype/Sound — sound | ||
name | :: | string |
type | :: | string |
aggregation | :: | table (optional) |
allow_random_repeat | :: | bool (optional) |
audible_distance_modifier | :: | double (optional) |
category | :: | string (optional) |
filename | :: | FileName (optional) |
max_speed | :: | float (optional) |
min_speed | :: | float (optional) |
preload | :: | bool (optional) |
speed | :: | float (optional) |
variations | :: | table (array) of tables (optional) |
volume | :: | float (optional) |
Mandatory properties
type
Type: string
Must be "sound".
name
Type: string
Name of the sound. Must be unique. Used in https://lua-api.factorio.com/latest/Concepts.html#SoundPath.
Optional properties
category
Type: string
Default: "game-effect"
One of "game-effect", "gui-effect", "environment", "walking" and "alert".
aggregation
Type: table
Table with the following members:
- max_count - uint32 - Mandatory.
- progress_threshold - float - Optional. - Default: 1.0 - If count already playing is true, this will determine maximum progress when instance is counted toward playing sounds.
- remove - bool - Mandatory.
- count_already_playing - bool - Optional. - Default: false - If true already playing sounds are taken into account when checking maxCount.
audible_distance_modifier
Type: double
Default: 1.0
variations
Type: table (array) of tables
Array of tables with the following members:
- filename - FileName - Mandatory.
- volume - float - Optional. - Default: 1.0
- preload - bool - Optional.
filename
Type: FileName
Mandatory if variations
is not given.
volume
Type: float
Default: 1.0
Only loaded if variations
is not given.
preload
Type: bool
Only loaded if variations
is not given.