Prototype/Equipment
Prototype definitions » PrototypeBase » Prototype/Equipment
An equipment module. Can be inserted into Prototype/EquipmentGrid.
Prototype/Equipment — abstract | ||
categories | :: | table of string |
energy_source | :: | EnergySource |
shape | :: | EquipmentShape |
sprite | :: | Sprite |
background_border_color | :: | Color (optional) |
background_color | :: | Color (optional) |
grabbed_background_color | :: | Color (optional) |
take_result | :: | string (optional) |
Inherited from PrototypeBase | ||
name | :: | string |
type | :: | string |
localised_description | :: | LocalisedString (optional) |
localised_name | :: | LocalisedString (optional) |
order | :: | Order (optional) |
Extensions
- Prototype/ActiveDefenseEquipment active-defense-equipment
- Prototype/BatteryEquipment battery-equipment
- Prototype/BeltImmunityEquipment belt-immunity-equipment
- Prototype/EnergyShieldEquipment energy-shield-equipment
- Prototype/GeneratorEquipment generator-equipment
- Prototype/MovementBonusEquipment movement-bonus-equipment
- Prototype/NightVisionEquipment night-vision-equipment
- Prototype/RoboportEquipment roboport-equipment
- Prototype/SolarPanelEquipment solar-panel-equipment
Mandatory properties
Inherits all properties from PrototypeBase.
sprite
Type: Sprite
The graphics to use when this equipment is shown inside an equipment grid.
shape
Type: EquipmentShape
How big this equipment should be in the grid and whether it should be one solid rectangle or of a custom shape.
categories
Type: table of string
An array of equipment-category names. Sets the category of the equipment. It can only be inserted into grids with that category.
energy_source
Type: EnergySource
Must be an electric energy source.
Optional properties
ability_icon
Type: Sprite
take_result
Type: string
Default: name
of this prototype
Name of the item prototype that should be returned to the player when they remove this equipment from an equipment grid.
background_color
Type: Color
The color that the background of this equipment should have when shown inside an equipment grid.