Prototype/Accumulator

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Revision as of 15:44, 24 July 2019 by Bilka (talk | contribs) (Set prototype parent)
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Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/EntityWithHealth » Prototype/EntityWithOwner » Prototype/Accumulator


Basics

Prototype type: accumulator

Entity with energy source with specialised animation for charging/decharging. Extends the Prototype/EntityWithHealth

Usage in base

Mandatory properties

This prototype inherits all the properties from Prototype/EntityWithHealth.

energy_source

Type: Types/EnergySource

The capacity of the energy source buffer specifies the capacity of the accumulator. Must be an electric energy source.

picture

Type: Types/Sprite

charge_cooldown

Type: Types/uint16

Count of ticks to preserve the animation even when the charging ends.\n\nUsed to prevent rapid blinking of the accumulator with unstable need to use it.

discharge_cooldown

Type: Types/uint16

How long (in ticks) the animation will last after discharge has been initialized.

Optional properties

charge_animation

Type: Types/Animation

charge_light

Type: Types/LightDefinition

discharge_animation

Type: Types/Animation

discharge_light

Type: Types/LightDefinition

circuit_wire_connection_point

Type: Types/WireConnectionPoint

Defines how wires visually connect to this accumulator.

circuit_wire_max_distance

Type: Types/double

Default: 0

The maximum circuit wire distance for this entity.

draw_copper_wires

Type: Types/bool

Default: true

draw_circuit_wires

Type: Types/bool

Default: true

circuit_connector_sprites

Type: Types/CircuitConnectorSprites

The pictures displayed for circuit connections to this accumulator.

default_output_signal

Type: Types/SignalIDConnector

The name of the signal that is the default for when an accumulator is connected to the circuit network.

Example

{
    type = "accumulator",
    name = "accumulator",
    icon = "__base__/graphics/icons/accumulator.png",
    icon_size = 32,
    flags = {"placeable-neutral", "player-creation"},
    minable = {mining_time = 0.1, result = "accumulator"},
    max_health = 150,
    corpse = "accumulator-remnants",
    collision_box = {{-0.9, -0.9}, {0.9, 0.9}},
    selection_box = {{-1, -1}, {1, 1}},
    drawing_box = {{-1, -1.5}, {1, 1}},
    energy_source =
    {
      type = "electric",
      buffer_capacity = "5MJ",
      usage_priority = "tertiary",
      input_flow_limit = "300kW",
      output_flow_limit = "300kW"
    },
    picture = accumulator_picture(),
    charge_animation = accumulator_charge(),

    charge_cooldown = 30,
    charge_light = {intensity = 0.3, size = 7, color = {r = 1.0, g = 1.0, b = 1.0}},
    discharge_animation = accumulator_discharge(),
    discharge_cooldown = 60,
    discharge_light = {intensity = 0.7, size = 7, color = {r = 1.0, g = 1.0, b = 1.0}},
    vehicle_impact_sound =  { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 },
    working_sound =
    {
      sound =
      {
        filename = "__base__/sound/accumulator-working.ogg",
        volume = 1
      },
      idle_sound =
      {
        filename = "__base__/sound/accumulator-idle.ogg",
        volume = 0.4
      },
      max_sounds_per_type = 5
    },

    circuit_wire_connection_point = circuit_connector_definitions["accumulator"].points,
    circuit_connector_sprites = circuit_connector_definitions["accumulator"].sprites,
    circuit_wire_max_distance = default_circuit_wire_max_distance,

    default_output_signal = {type = "virtual", name = "signal-A"}
  }