Prototype/AmbientSound

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Revision as of 11:34, 4 March 2019 by Bilka (talk | contribs) (no more wind sound in here (updated to 0.17))
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Basics

Prototype type: ambient-sound

This prototype is used to make sound, while playing the game. This includes the in-game's music, composed by Daniel James Taylor.

Properties

type

Type: Types/string

Specification of the type of the prototype. Must be "ambient-sound".

name

Type: Types/string

Unique textual identification of the prototype.

track_type

Type: Types/string

This lets the game know in what instances the audio file is played.

The following types are recognized:

 "early-game"
 "main-track"
 "interlude"
 "late-game"

sound

Type: Types/Sound

The sound file and volume.

weight

Type: Types/double

Default: 1

Example

 {
   type = "ambient-sound",
   name = "world-ambience-4",
   track_type = "interlude",
   sound =
   {
     filename = "__base__/sound/ambient/world-ambience-4.ogg",
     volume = 1.2
   }
 },