Types/MinableProperties
The mining properties of objects. For formulas for the mining time, see mining.
Mandatory properties
mining_time
Type: Types/double
How long it takes to mine this object.
Influenced by hardness - higher hardness means longer mining time.
Optional properties
hardness
Type: Types/double
Default: 0.5
An axe will lose this much durability when the item is mined.
An axe is not able to mine an object with a hardness equal or greater than its mining power.
Influences mining time - higher hardness means longer mining time.
fluid_amount
Type: Types/double
Default: 0
The amount of fluid that is used up when this object is mined. If this is > 0, this object cannot be mined by hand.
mining_particle
Type: Types/string
Name of an entity. Which set of particles to use.
wooden-particle | |
coal-particle | |
stone-particle | |
shell-particle | |
iron-ore-particle | |
copper-ore-particle |
required_fluid
Type: Types/string
Name of a Prototype/Fluid. The fluid that is used up when this object is mined.
results
Type: Types/table of Types/ProductPrototype
The items that are returned when this object is mined.
result
Type: Types/string
Only loaded if results
was not found. Which item is dropped when this is mined.
Cannot be empty. If you want the entity to not be minable, don't specify the minable properties, if you want it to be minable with no result item, don't specify the result at all.
count
Type: Types/uint16
Default: 1
Only loaded if results
was not found. How many of result are dropped.
mining_trigger
Type: Types/Trigger
Example
minable = { mining_time = 1, hardness = 0.5, result = "raw-wood", count = 5, mining_particle = "wooden-particle"}