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Lamp

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Revision as of 18:14, 3 October 2018 by Bilka (talk | contribs) (fixed link)
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Lamp.png
Lamp

Lamp entity anim.gif

Recipe

Time.png
0.5
+
Copper cable.png
3
+
Electronic circuit.png
1
+
Iron plate.png
1
Lamp.png
1

Total raw

Time.png
2.5
+
Copper plate.png
3
+
Iron plate.png
2

Recipe

Time.png
0.5
+
Copper cable.png
3
+
Electronic circuit.png
1
+
Iron plate.png
1
Lamp.png
1

Total raw

Time.png
3.75
+
Copper plate.png
5.5
+
Iron plate.png
3

Map color

Health

100

Stack size

50

Dimensions

1×1

Energy consumption

5.0 kW (electric)

Mining time

0.1

Prototype type

lamp

Internal name

small-lamp

Required technologies

Optics (research).png

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Player.png
Lamp-example-1.png
All types of available lamp colors.

The lamp is a basic electric device providing light to a medium area (10 tile radius) at night. It can be used to increase visibility in a factory, so nightvision is not needed.

Color

Lamp colors can be changed. The can be done by sending a color signal to the lamp. When the condition inside the lamp passes, instead of lighting up white, it will use that color. This can be used to create colored displays, or indicate status. If more than one color signal is received, precedence is given to them in the order below (i.e. if red and green are received, the lamp will light red). As of now, attempting to use grey or black signals will just have the lamp's light show up as white, making those signal colors somewhat useless.

Colored lamps illuminate only to a 1.5 tile radius.

Available colors:

  • Red
  • Green
  • Blue
  • Yellow
  • Magenta
  • Cyan
  • White

Not implemented:

  • Gray
  • Black

History

  • 0.13.16:
    • Changed default value of "lights render resolution" graphics option to 0.25. This can be increased at the cost of performance.
  • 0.13.0:
    • Implemented lamp colors based on received signal.
  • 0.12.1:
    • Circuit network conditions can be copy and pasted between lamps.
  • 0.10.1:
    • Reduced slowdowns when drawing many lights.

See also