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Car

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Revision as of 18:24, 24 October 2017 by H0lyD4wg (talk | contribs) (Fixed health value)
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Car.png
Car

Car entity.png

Recipe

Time.png
2
+
Engine unit.png
8
+
Iron plate.png
20
+
Steel plate.png
5
Car.png
1

Total raw

Time.png
2
+
Engine unit.png
8
+
Iron plate.png
20
+
Steel plate.png
5

Map icon

Car map icon.png

Storage size

80

Health

450

Resistances

Acid: 0/20%
Fire: 0/50%
Impact: 50/30%

Stack size

1

Range

20

Shooting speed

15/s

Ammunition

Firearm magazine.png
Piercing rounds magazine.png
Uranium rounds magazine.png

Energy consumption

150 kW (burner)

Mining time

0.4

Weight

700

Prototype type

car

Internal name

car

Required technologies

Automobilism (research).png

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Player.png

Valid fuel

Wood.png
Coal.png
Solid fuel.png
Rocket fuel.png
Nuclear fuel.png
Car-anim.gif
In multiplayer, the car matches the color of the player inside.

The car is the earliest alternate form of transportation available to the player. Although it requires fuel, driving a car is much faster than running, letting the player scout out areas or outmaneuver biters. Cars have a vehicle machine gun that can fire five tiles farther than the submachine gun, 80 slots of storage and 450 health, letting the player use hit-and-run tactics against small groups of enemies.

Cars can collide with objects. Both the car and the object collided with may take damage. The damage is dependent on the speed of the car and the health of the target; small biters and trees can be safely rammed but colliding with big biters and walls can easily destroy the vehicle and its contents.

Since engine units can only be built in assembling machines cars cannot be built entirely by hand from raw materials.

Achievements

Steamrolled-achievement.png Steamrolled

Destroy 10 spawners by impact.

Run-forrest-run-achievement.png Run Forrest, run

Destroy 100 trees by impact.

Using cars as storage

Cars can store a tremendous amount of items, move along transport belts and interact with inserters. Because of that, cars may be used as large chests or even as small trains.

Controls

Main article: Keyboard bindings

Accelerating opposite of the velocity of the car will cause it to brake. Held acceleration controls won't have any effect after a brake. The faster the car is going, the longer distance it will take to brake.

Action Non-vehicle control Default binding
Enter/exit vehicle Enter/Leave vehicle Return (AKA Enter, carriage return, etc)
Accelerate forward Move up W key
Accelerate backwards Move down S key
Steer right Move right D key
Steer left Move left A key

History

  • 0.14.0:
    • Added support for equipment grids in cars.
  • 0.12.26:
    • Running into biters in peaceful mode will anger them.
  • 0.12.2:
    • Added filters to the car cargo inventory.
  • 0.12.0:
    • Car ammo inventory is refilled from the trunk when depleted.
  • 0.11.12:
    • Gates now open in time for the car to pass through.
  • 0.11.8:
    • The car can now accepts fuel and ammo into the trunk by inserter or shift/control click even when the burner/ammo slots are already full. The extra ammo will go into the truck.
  • 0.11.0:
    • Cars collide with objects
    • Disabled shooting from the car, however capsules can still be used
  • 0.7.2:
    • Smoother car acceleration and braking
    • Sound effects for cars
  • 0.9.0:
    • Changed the recipe a little
  • 0.7.2:
    • Added a low graphics option for the car
  • 0.7.0:
    • Decreased the car health from 2000 to 500.
  • 0.4.0:
    • Car shows the "out of fuel" icon when out of fuel
    • Car is now mine-able
    • Made driving easier
  • 0.2.8:
    • Health bar of car is now shown.

See also

Template:BurnerNav