Types/Sound
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Basics
This type is used to produce sound from in-game entities, ambient sound, and music.
Mandatory properties
filename
Type: Types/FileName
Used to let the game know what audio file you want it to use.
sound
Type: ???
Can be used instead of "filename".
Example:
"sound": {"filename": "__base__/sound/substation.ogg"},
volume
Type: Types/unsigned
Decides how loud the audio is.
apparent_volume
Type: Types/double
Can be used instead of "volume".
Optional properties
audible_distance_modifier
Type: Types/double
Modifies how far a sound can be heard. Default is ? which means that the sound can be heard up to ? tiles away from the entity.
probability
Type: Types/double
Modifies how often the sound is played.
Example
{ filename = "__base__/sound/ambient/world-ambience-3.ogg", volume = 1.2 }