Prototype/PlayerDamagedAchievement
Basics
This Prototype Definition is used for receiving an achievement, When you receive damage. This is an extension of Prototype/Achievement
Properties
type_of_dealer
Type: Types/string
This will trigger the achievement, if the player takes damage from this specific entity.
type_of_dealer = "locomotive",
minimum_damage
Type: Types/unsigned
This will trigger the achievement, if the amount of damage taken by the dealer, is more than this.
minimum_damage = 500,
should_survive
Type: Types/bool
This sets the achievement to only trigger, if you survive the minimum amount of damage. If you don't need to survive, false.
should_survive = true,