Talk:Damage
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After some testing in version 0.15.28 found out two things:
1) percentile resistance is applied second (i've edited the page about it);
2) flat resistance works little different than it's wrote in wiki:
[code]
let D = damage - flat resistance
if D < 1 then let D = 1 / (2 - D)
D is resulting damage
[/code]
This differs from what written in wiki in case of (damage - flat resistance) in range from 0 to 1 exclusive.
Don't really know how to correctly write it in wiki, so post it in discussion for now.