Factorio talk:Editor noticeboard

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Revision as of 09:41, 24 May 2017 by Paulbrock (talk | contribs)
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0.15 update plan

I'm thinking of updating the Oil Processing page to reflect to 10x change in 0.15, and I'm a little unclear on the update policy. It says "For major changes to existing entities, update the pages to 0.15 info and move the 0.14 info to a small paragraph", which sounds like I should go ahead and do it; but also "As of stable release, fully update the page's text and exact values," which implies that I shouldn't update the values until the stable release. Phasma Felis (talk) 20:22, 12 May 2017 (UTC)

I am also unclear of the policy. Should we mark removed features as archived or wait until the full release? Igwb (talk) 08:26, 21 May 2017 (UTC)

Mark them as archived but don't remove things from the page until 0.15 is stable. -- Bilka (talk) - Admin 09:57, 21 May 2017 (UTC)

Total raw recipes

Some of the "Total Raw" recipe fields are wrong right now. For example Processing Unit and Rocket part aren't decomposing their ingredients at all. I posted on the forum (https://forums.factorio.com/viewtopic.php?f=50&t=47617) but thought I should ask here as well. Are these fields getting automatically written by something? If so, can you point me to the script so I can try to fix it? If not, should I just manually edit the ones that I see are broken? Grumphrey (talk) 19:35, 15 May 2017 (UTC)

Hey there grumphrey, we ran a tool by a community member that updated recipes to 0.15 automatically, and it's possible that it may have left some raw recipes unchanged. The tool isn't recurring, so go ahead and change the values manually to the fixed ones. --Gangsir (talk) - Admin 21:18, 15 May 2017 (UTC)
The errors in the files I was using have been found and fixed, so I updated all the infoboxes to the correct values. I should be able to update the technology infoboxes tomorrow. -- Bilka (talk) - Admin 19:57, 16 May 2017 (UTC)

Research icons

I'm gradually adding the new ranks of research bonuses (e.g. Mining productivity (research) but have hit a snag with the icons. once we hit double figures, the text overlay on the icons wraps i.e.

Mining productivity (research).png
12-15

would be good if it used a smaller font - I'm guessing after a bit of digging around that means defining a smaller version of .factorio-icon-text (ideally dynamically selected depending on how much text to overlay). Also not sure how best to do the infinity symbol - it is as simple as using the ASCII ∞ symbol or will that get screwy in the code? Paulbrock (talk) 09:41, 24 May 2017 (UTC)