Assembling machine
Assembling machines are used to automate the manufacturing of products. To begin, the player provides the needed ingredients and power. Some recipes require liquids, in which case a pipe will have to be placed on the side of the machine. Once the machine has everything it needs, production will begin. Finished products can then be extracted by Inserters on to transport belts or into chests, trains or other storage. More advanced assembling machines use more power but are capable of manufacturing products with a higher quantity of ingredients, at a faster speed, and can fit higher amounts of Modules. Assembly machines have very limited internal storage for finished products but can store a stack of each ingredient. If the finished products fill up the output slot, the entire machine will stop- making it essential to automate removing components as well! Also note that Inserters only add enough solid materials to create two new items, though the player can manually insert more at their leisure.
Types
Item | Total raw | Max Ingred. | Max power | Speed | Module slots |
---|---|---|---|---|---|
Assembling machine 1 | 2 | 90 W (electric) | 0.5 | 0 | |
Assembling machine 2 | 4 | 150 W (electric) | 0.75 | 2 | |
Assembling machine 3 | 4 | 210 W (electric) | 1.25 | 4 |
Interface
When the assembling machine is placed and opened for the first time, the player must choose the item it should create. This can be changed at any time by clicking the "Set recipe" button, next to the requirements area for creating new product.
Afterwards you can open the following GUI by left clicking on an assembling machine.
- Ingredients for currently selected recipe and stock
- "Set recipe" button
- Current crafting progress
- Finished products
- Module slots (only in Assembling machine 2 and higher)
- Current productivity progress, when filled up the output of the current recipe is stored without crafting and consuming ingredients (only when Productivity modules are used)